If you are tracking "God Modules" (Bob's Mods) for example and then you remove the recipe for God Modules (by disabling that Mod option for example), then What is missing is causing Factorio to crash when it detects the recipe change on the machine that was producing them.
If you are tracking "God Modules" (Bob's Mods) for example and then you remove the recipe for God Modules (by disabling that Mod option for example), then What is missing is causing Factorio to crash when it detects the recipe change on the machine that was producing them.