Closed Zomon333 closed 1 year ago
Issue is pending hardware acceleration so we can pass data off to AVX and AVX2 instructions instead of software emulation
Closing this issue as we're moving to inline AVX for hardware acceleration; creating a vector implementation is technically no longer the goal, but instead creating an interface which may not even warrant an issue.
We need to go over how we'll be implementing vectors in our engine. This is needed for both physics and OpenGL. We need to collaborate to find a solution that can not only work in both systems, but satisfy both of their needs appropriately.
This is due to be discussed further on the 9/18 meeting. Here are some very basic and preliminary requirements:
For any other requirements, please comment them down below.