Zomon333 / SadBoat-Engine

I was listening to someone play ukelele and it made me want to program a platformer. This is that.
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Create Vector Implementation #15

Closed Zomon333 closed 1 year ago

Zomon333 commented 2 years ago

We need to go over how we'll be implementing vectors in our engine. This is needed for both physics and OpenGL. We need to collaborate to find a solution that can not only work in both systems, but satisfy both of their needs appropriately.

This is due to be discussed further on the 9/18 meeting. Here are some very basic and preliminary requirements:

For any other requirements, please comment them down below.

JusticeGuillory commented 2 years ago
Zomon333 commented 1 year ago

Issue is pending hardware acceleration so we can pass data off to AVX and AVX2 instructions instead of software emulation

Zomon333 commented 1 year ago

Closing this issue as we're moving to inline AVX for hardware acceleration; creating a vector implementation is technically no longer the goal, but instead creating an interface which may not even warrant an issue.