Zonciu / Box2DSharp

A C# port of Box2D
MIT License
544 stars 102 forks source link

安卓端报Fail,没有找到原因 #17

Closed rekcah1986 closed 10 months ago

rekcah1986 commented 1 year ago

image 04-25 11:27:08.624 32136 5338 I IL2CPP : Fail: 04-25 11:27:08.624 32136 5338 I IL2CPP : tactListener listener) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.624 32136 5338 I IL2CPP : at Box2DSharp.Dynamics.ContactManager.Collide () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.624 32136 5338 I IL2CPP : at Box2DSharp.Dynamics.World.Step (System.Single timeStep, System.Int32 velocityIterations, System.Int32 positionIterations) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.624 32136 5338 I IL2CPP : at DJ.WorldComponentSystem.WorldLogic (DJ.WorldComponent self, System.Single delayTime) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.624 32136 5338 I IL2CPP : at ET.EventSystem.FixedUpdate () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.624 32136 5338 I IL2CPP : ics.Fixture fixture, Box2DSharp.Dynamics.Contacts.Contact contact) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.624 32136 5338 I IL2CPP : at DJ.CollisionListenerComponent.BeginContact (Box2DSharp.Dynamics.Contacts.Contact contact) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.624 32136 5338 I IL2CPP : at Box2DSharp.Dynamics.Contacts.Contact.Update (Box2DSharp.Dynam 04-25 11:27:08.625 32136 5338 I IL2CPP : at System.Diagnostics.DefaultTraceListener.Fail (System.String message, System.String detailMessage) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at System.Diagnostics.TraceInternal.Fail (System.String message) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at Box2DSharp.Collision.DynamicTree.RayCast (Box2DSharp.Dynamics.Internal.ITreeRayCastCallback& inputCallback, Box2DSharp.Collision.Collider.RayCastInput& input) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at Box2DSharp.Dynamics.World.RayCast (Box2DSharp.Dynamics.IRayCastCallback& callback, System.Numerics.Vector2& point1, System.Numerics.Vector2& point2) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at DJ.Tools.CheckMaskRay (System.Object obj, Box2DSharp.Dynamics.World world, System.UInt16 layerMask, System.Numerics.Vector2 start, System.Numerics.Vector2 end, DJ.ParamsRayCast paramsRayCast, System.Boolean debug) <0x00000 + 0xffffffff> 0 in <00000000000000000000000 04-25 11:27:08.625 32136 5338 I IL2CPP : 00000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at DJ.ColliderHelp.WithDesUnitHasBlock (DJ.ColliderComponent self, System.Numerics.Vector2 desPos, System.Boolean& hasBlock, System.UInt16 layerMask) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at DJ.BulletTypeStaticEffect.HitUnit (DJ.Unit eUnit) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at DJ.BulletHelper.CollectHitDes (DJ.BulletComponent self, DJ.ColliderComponent entity, System.Boolean hasDestroyItem) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at DJ.ColliderComponentSystem.CollisionStartEdge (DJ.ColliderComponent self, DJ.ColliderComponent entity, Box2DSharp.Dynamics.Fixture fixture, Box2DSharp.Dynamics.Contacts.Contact contact) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at DJ.CollisionListenerComponent.BeginContact (Box2DSharp.Dynamics.Contacts.Contact contact) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at Box2DSharp.Dynamics.Contacts.Contact.Update (Box2DSharp.Dynam 04-25 11:27:08.625 32136 5338 I IL2CPP : cs.IContactListener listener) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at Box2DSharp.Dynamics.ContactManager.Collide () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at Box2DSharp.Dynamics.World.Step (System.Single timeStep, System.Int32 velocityIterations, System.Int32 positionIterations) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at DJ.WorldComponentSystem.WorldLogic (DJ.WorldComponent self, System.Single delayTime) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at ET.EventSystem.FixedUpdate () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : ics.Fixture fixture, Box2DSharp.Dynamics.Contacts.Contact contact) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at DJ.CollisionListenerComponent.BeginContact (Box2DSharp.Dynamics.Contacts.Contact contact) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 04-25 11:27:08.625 32136 5338 I IL2CPP : at Box2DSharp.Dynamics.Contacts.Contact.Update (Box2DSharp.Dynam