Terralistic is a Terraria fan game. It has some technical stuff that I miss in Terraria, like: native mod support, good performance, online accounts, good ui and so on...
item counts gets initialized with 0 for all items and then somehow messes itself up so update available recipes didn't work. Instead, the game now counts the items in the inventory, which is inefficient. After item_counts is fixed, delete line
item counts gets initialized with 0 for all items and then somehow messes itself up so update available recipes didn't work. Instead, the game now counts the items in the inventory, which is inefficient. After item_counts is fixed, delete line
in Shared/inventory/inventory.cpp in function canCraftRecipe, and uncomment the following line