Closed bobhenl closed 4 years ago
you have empty fields like
ZOMBIE_HEAD:
Did you removed price by yourself or was it generated like that by plugin?
Tested out with multiple setups and multiple reloads, none of them resulted into loss of worth for those items. Something else is going on here.
Your list is just cotaining minecart all other minecarts have other names Look for example at TNT_Minecart there u havent set a price so its value on selling is 0. Try setting a value for tnt minecart and then sell it. All empty valuea have price 0 Recomment to set a price for them before trying to sell them. Edit your sell file, then start the sever. It should work normaly. Maybe an older version currupted his sellfile once. But with latest cmi version it works fine if price is set.
But price of Minecart is set and when I for ex. use /setworh tnt_minecart, theere should be price of clasic minecart in ingredients section.
Tried on another server with default settings (even with default worth list....) and still broken @Zrips https://imgur.com/m4DW7wk Why iron ingot doesn't have price set, when there is this message? https://imgur.com/UYE59AQ
Och, this was miss communication. I was thinking that we are talking about some sort of issue where set prices are not saved properly, but we are actually talking about possible exploit detector not working properly. Will check it out and will try to fix it with next build
Thanks, yeah I talked about exploit detector probably. Maybe it also can suggest the worth of item from ingredients? Would be really nice @Zrips , missing this feature. For ex. button that will suggest boat from 5 planks (cvost of 1 plank * 5).
For ex. there could be button i setworth to set worth from ingredients (and after it they can edit it normally by increasing and adding like now).
OR you can also make way to AUTOMATICALLY enable worth by ingredients, so if I don't set boat worth, but it's crafted from planks, then it will automatically set worth for me. because in config will be something like: AUTOMATICALLY_WORTH_BY_INGREDIENTS: true or something like this.
@Volgeop Ok, So in general there was no issue, atleast not what we think. For exploit detection to work you need to define item buy price, this is usually a price item can be both from admin shop or similar place where you have infinite amount of them. So you define price of those items from admin shop and then we can calculate price of end product which cant be higher than ingredients, otherwise you will have people buying bunch of materials in admin shop, crafting items and selling them with sellhand Will make some changes related to setworth ui, as some improvements can be done there.
And can't you add atleast way to set worth of ingredients also from sell price (worth)? Due to making worths it's more easy when you can see worth of ingredient.¨
And about buy price.... can I set it also in any file? It could be more easy if I can copy worth.yml to another file, where will be buy prices.... I don't wanna set every item buy price ingame.... Would be easier to just copy from worth.yml and maybe change a little bit.
With a editir like notpad++ you can open two files and have them opend in one Window so you could quickly check each items for each sell and buy price. Noone said a shop where u can sell ALL and buy ALL would be an easy and ready to use in one minute thing. Be happy you dont have to create All the lazzy ways some signshop plugins to it😂 But i knwo hiw easier setting uo wrong prices can be missused by player. Like buy 1 wood for 0,5 dollar bull selling a door for 1 Dollar... Lol one of my beloved one... Buy 600 wood and craft what? Right.400 doors... 😅
@CloudeLecaw but there isn't file for buy prices?
@Volgeop Its same worth.yml file which contains buy and sell prices separated by ; Currently Buy price is only used for exploit detection, as we don't have ingame admin shop. its not so convenient, as you need to enter them manually for each item, but its just a bonus tool to have on side. You can ignore it entirely if you wish, but i know from personal experience that one small mistake in setting /sell hand item prices could result in some exploit in no time.
Description of issue:
Hi, I'm having issue with worth of ingredients.... I have set worth of Minecart to 6.50 https://imgur.com/j1C6wQu (btw iron ingot has also set worth and you can see here that there is message that worth isn't set) and in Minecart with furnace is that minecart doesn't have set worth. Btw I set it yesterday and there was restart etc. So what's wrong here please? https://imgur.com/Puy4LMV
CONFIG SECTION (DELETE IF NOT RELEVANT): My worth list (isn't complete, because I'm still adding items.
Cmi Version (using
/cmi version
): 19:21:44 INFO: CMI: 8.7.3.5 BungeeCord MySQL-> 8.7.4.0 19:21:44 INFO: Server: Paper(116) 1.16.1-R0.1-SNAPSHOT 19:21:44 INFO: CMI economy: True Vault: 1.7.3-b CMI Chat: False 19:21:44 INFO: Modules -> 38 enabled 13 disabled: customMessages, mirror, tablist, skin, cmiPlaytime, eventCommands, playerChatTag, ranks, firstJoinMessages, selection, attachedCommands, warmup, namePlatesServer Type (Spigot/Paperspigot/etc): Paper
Server Version (using
/ver
): git-Paper-116 (MC: 1.16.1)