Some of my CMI portals do not teleport players consistently. For example, I have a a large area portal at the bottom of a pit, so that when players fall down they get teleported back up. Its seems to be a total guessing game on whether or not a player will be teleported or not when they fall into the portal region.
I saw this issue was also reported by Github post #5774
Some relevant information:
I use Velocity but in this use case my portal does not cross network, only teleports a few blocks away from portals location
I use the MyWorlds plugin for multiverse world navigation, but again this use case stays within one area
I use GeyserMC for bedrock support, but issue affects java players just as much as bedrock
I have experienced this same issue on a variety of different use cases of CMI portals on various servers
I understand I am due for an update for CMI, but I have experienced this issue for a long time and see no relevant changes in the changelogs.
I will update CMI after this post and report back any improvements
Description of Issue
Some of my CMI portals do not teleport players consistently. For example, I have a a large area portal at the bottom of a pit, so that when players fall down they get teleported back up. Its seems to be a total guessing game on whether or not a player will be teleported or not when they fall into the portal region.
I saw this issue was also reported by Github post #5774
Some relevant information:
Version Information
Errors
Relevant Config Sections
Relevant Plugins
No response
Agreements