Open ProfessionalBoatDrifter opened 2 years ago
You do have option to set titles based on jobs level while at same time there is option to trigger commands when player reaches specific levels, so you could give access to those permission nodes when player reaches level
While running commands based on titles are nice for announcements (which we have set) I think having a configurable, built-in permission manager is better to manage different profession levels. It's a lot more tedious work to run commands for setting and unsetting permissions (especially if players can drop levels and if permissions change).
I fully believe that this change is beneficial for the vast majority of servers running Jobs and are looking for a dynamic way of unlocking content by progression :)
Description of new idea or improvement on existing one
Add the ability to create custom profession ranks with permission nodes.
Detailed information what should do
We should be able to arbitrarily define various ranks within professions (e.g. "Novice" is Levels 1-20) that allow us to assign them permissions.
The premise is similar to TownyAdvanced where you can assign permission nodes to ranks. The difference is that Jobs would work on a level basis (based on what we configure) and allow players to unlock new crafting recipes or other perks as they level up.
This way, Jobs can become an integral part in unlocking or improving certain in-game actions, such as unlocking new crafting recipes.
Reference and config example
https://github.com/TownyAdvanced/Towny/wiki/Default-Townyperms.yml
As you can see in this reference, TownyAdvanced allows you to add or remove permissions from town ranks. Jobs and Towny are of course different plugins with different goals so the actual config would look a little different.
Here's my example of what a Jobs ranks config could look like using "jobRanks.yml":