Closed gbmv33 closed 4 years ago
Send more informations like jobs version what you using and jobConfig file.
java.sql.SQLException: 'NaN' is not a valid numeric or approximate numeric value
[18:30:37 WARN]: at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:965)
[18:30:37 WARN]: at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:898)
[18:30:37 WARN]: at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:887)
[18:30:37 WARN]: at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:861)
[18:30:37 WARN]: at com.mysql.jdbc.PreparedStatement.setDouble(PreparedStatement.java:3315)
[18:30:37 WARN]: at com.gamingmesh.jobs.dao.JobsDAO.joinJob(JobsDAO.java:1429)
[18:30:37 WARN]: at com.gamingmesh.jobs.PlayerManager.joinJob(PlayerManager.java:391)
[18:30:37 WARN]: at com.gamingmesh.jobs.commands.list.join.perform(join.java:84)
[18:30:37 WARN]: at com.gamingmesh.jobs.commands.JobsCommands.onCommand(JobsCommands.java:98)
[18:30:37 WARN]: at org.bukkit.command.PluginCommand.execute(PluginCommand.java:45)
[18:30:37 WARN]: at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:159)
[18:30:37 WARN]: at org.bukkit.craftbukkit.v1_15_R1.CraftServer.dispatchCommand(CraftServer.java:752)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.PlayerConnection.handleCommand(PlayerConnection.java:1825)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.PlayerConnection.a(PlayerConnection.java:1633)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.PacketPlayInChat.a(PacketPlayInChat.java:47)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.PacketPlayInChat.a(PacketPlayInChat.java:5)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.PlayerConnectionUtils.lambda$ensureMainThread$0(PlayerConnectionUtils.java:23)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.TickTask.run(SourceFile:18)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.IAsyncTaskHandler.executeTask(IAsyncTaskHandler.java:136)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.IAsyncTaskHandlerReentrant.executeTask(SourceFile:23)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.IAsyncTaskHandler.executeNext(IAsyncTaskHandler.java:109)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.MinecraftServer.ba(MinecraftServer.java:1038)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.MinecraftServer.executeNext(MinecraftServer.java:1031)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.IAsyncTaskHandler.awaitTasks(IAsyncTaskHandler.java:119)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.MinecraftServer.sleepForTick(MinecraftServer.java:1015)
[18:30:37 WARN]: at net.minecraft.server.v1_15_R1.MinecraftServer.run(MinecraftServer.java:938)
[18:30:37 WARN]: at java.lang.Thread.run(Thread.java:748)
Jobs version: 4.15.7
#
# Edited by roracle to include 1.13 items and item names, prepping for 1.14 as well.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# Must be one word
# This job will be ignored as this is just example of all possible actions.
exampleJob:
# full name of the job (displayed when browsing a job, used when joining and leaving
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
# NOTE: Must be 1 word
fullname: Lenhador
# Shortened version of the name of the job. Used as a prefix when the user has more than 1 job.
shortname: W
description: Ganha dinheiro derrubando e plantando árvores
# Full description of job to be shown in job browse command
FullDescription:
- ' &2Ganhe dinheiro por:'
- ' &7Plantando árvores'
- ' &7Cortando árvores'
- ' &7Matando jogadores'
# The colour of the name, for a full list of supported colours, go to the message config.
ChatColour: GREEN
# [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE.
BossBarColour: WHITE
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
max-level: 10
# [OPTIONAL] - the maximum level of this class with specific permission
# use jobs.[jobsname].vipmaxlevel, in this case it will be jobs.exampleJob.vipmaxlevel
vip-max-level: 20
# [OPTIONAL] - the maximum number of users on the server that can have this job at any one time (includes offline players).
slots: 1
# [OPTIONAL] Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling.
# In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60
# This only applies after players level is higher than provided particular limit.
softIncomeLimit: 50
softExpLimit: 40
softPointsLimit: 60
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# numjobs - the number of jobs the player has
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
# Equation used for calculating how much points is given per action for the job level.
# Available parameters:
# numjobs - the number of jobs the player has
# basepoints - the points for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# numjobs - the number of jobs the player has
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
# Defines how often in seconds player can rejoin this job. Can be bypassed with jobs.rejoinbypass
rejoinCooldown: 10
# GUI icon information when using GUI function
Gui:
# Name of the material
Item: LOG:2
# Enchants of the item
Enchantments:
- DURABILITY:1
# You can use the custom player head:
# Item: player_head
# CustomSkull: Notch
# Defines maximum amount of daily quests player can have from THIS job
# This will not have effect on overall quest amount player will have
maxDailyQuests: 3
# Daily quests
# Each job can have as many daily quests as you want
# Players will have access to quests from jobs he is currently working at
Quests:
# Quest identification. Can be any ONE word or number or both of them. This doesn't have any real meaning but it can't repeat.
first:
# Quest name used for quests list, don't forget to enclose it with " "
Name: Quebrar madeira de carvalho
# This should be in a format as [actionType];[actionTarget];[amount]
# [actionType] can be any valid job action. Look lower for all possible action types
# [actionTarget] can be material name, block type, entity name and so on. This is defined in same way as any generic payable job action
# [amount] is how many times player should perform this action to complete quest
Objectives:
- Break;17-0;300
# Command list to be performed after quest is finished.
# Use [playerName] to insert players name who finished that quest
RewardCommands:
- money give [playerName] 500
- msg [playerName] Missão completada!
# Quest description to be used to explain quest requirements or rewards for player
RewardDesc:
- Quebre 300 Madeira de carvalho
- Ganhe 500$ por isso
# Restricted areas where player cant progress his quest
RestrictedAreas:
- Arenas
- myarena
# Defines chance in getting this quest.
# If you have set 10 quests and player can have only 2, then quests with biggest chance will be picked most likely
# This will allow to have some rare quests with legendary rewards
Chance: 40
# Defines to which job level you want to give out this quest.
# Keep in mind that player will keep quest even if he is over level limit if he got new one while being under
# In example: player with level 2 takes quests and levels up to level 5, he still can finish this quest and after next quest reset (check general config file)
# he will no longer have option to get this quest
toLevel: 5
# Defines from which level you want to give option to get this quest
# You can use both limitations to have limited quests for particular job level ranges
fromLevel: 3
second:
Name: Assassino de zumbis
Objectives:
- Kill;Zombie;50
RewardCommands:
- money give [playerName] 2000
- msg [playerName] Missão completada!
RewardDesc:
- Mate 50 zumbis
- Ganhe 2000$ por isso!
third:
Name: Fogão de frango
Objectives:
- Smelt;COOKED_CHICKEN;20
RewardCommands:
- money give [playerName] 300
- msg [playerName] Missão completada!
RewardDesc:
- Cozinhe alguns peitos de frango
- Ganhe 300$ por isso!
fourth:
Name: SRegistros de faixa
Objectives:
- StripLogs;stripped_birch_log;25
- StripLogs;stripped_acacia_log;25
RewardCommands:
- msg [playerName] Missão completada!
RewardDesc:
- Tira 25 toras de bétula e acácia cada!
# ########################################################################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
# For break and place, the block material name is used.
# e.g ACACIA_LOG, DARK_OAK_FENCE, BIRCH_DOOR
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# For kill tags (Kill and custom-kill), the name is the name of the mob.
# To get a list of all available entity types, check the
# bukkit JavaDocs for a complete list of entity types
# https://minecraft.gamepedia.com/Mob#List_of_mobs
# NOTE: mob names are case sensitive.
# For custom-kill, it is the name of the job (also case sensitive).
# NOTE: If a job has both the pay for killing a player and for killing a specific class, they will get both payments.
# #######################################################################
# payment for breaking a block
Break:
log:
income: 5.0
points: 5.0
experience: 5.0
from-level: 1
until-level: 30
softIncomeLimit: 50
softExpLimit: 40
softPointsLimit: 60
gravel:
# you can use minuses to take away money if the player break this block
income: -1.0
experience: -1.0
# block name/id (with optional sub-type)
oak_log:
# base income, can be not used if using point system
income: 5.0
# base points, can be not used if using income system
points: 5.0
# base experience
experience: 5.0
# (OPTIONAL) from which level of this job player can get money for this action
# if not given, then player will always get money for this action
# this can be used for any action
from-level: 1
# (OPTIONAL) until which level player can get money for this action.
# if not given, then there is no limit
# this can be used for any action
until-level: 30
# (OPTIONAL) Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling.
# In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60
# This only applies after players level is higher than provided particular limit.
softIncomeLimit: 50
softExpLimit: 40
softPointsLimit: 60
Collect:
sweet_berry_bush-3:
income: 0.5
points: 0.5
experience: 0.5
composter:
income: 1.5
points: 1.5
experience: 1.5
beehive-5:
income: 2.5
points: 2.5
experience: 2.5
bee_nest-5:
income: 2.5
points: 2.5
experience: 2.5
Bake:
beef:
income: 1.0
experience: 1.0
porkchop:
income: 0.5
points: 0.4
StripLogs:
stripped_acacia_log:
income: 1.0
points: 1.0
experience: 1.0
stripped_oak_log:
income: 1.0
points: 1.0
experience: 1.0
TNTBreak:
log:
income: 5.0
points: 5.0
experience: 5.0
Place:
sapling:
income: 1.0
points: 1.0
experience: 1.0
wood:
income: 2.0
points: 2.0
experience: 2.0
VTrade:
emerald:
income: 1.0
points: 1.0
experience: 2.0
enchanted_book-12:
income: 1.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
MMKill:
CustomNameHere:
income: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
Tame:
Wolf:
income: 2.0
experience: 5.0
Breed:
Wolf:
income: 2.0
experience: 5.0
Eat:
cooked_rabbit:
income: 5
experience: 5
baked_potato:
income: 5
experience: 5
Milk:
Cow:
income: 2.0
experience: 5.0
MushroomCow:
income: 5.0
experience: 10.0
Shear:
Black:
income: 2.0
experience: 5.0
Blue:
income: 2.0
experience: 5.0
Brown:
income: 2.0
experience: 5.0
Cyan:
income: 2.0
experience: 5.0
Gray:
income: 2.0
experience: 5.0
Green:
income: 2.0
experience: 5.0
Light_Blue:
income: 2.0
experience: 5.0
Lime:
income: 2.0
experience: 5.0
Magenta:
income: 2.0
experience: 5.0
Orange:
income: 2.0
experience: 5.0
Pink:
income: 2.0
experience: 5.0
Purple:
income: 2.0
experience: 5.0
Red:
income: 2.0
experience: 5.0
Light_Gray:
income: 2.0
experience: 5.0
White:
income: 2.0
experience: 5.0
Yellow:
income: 2.0
experience: 5.0
Dye:
leather_boots:
income: 1.0
experience: 1.0
leather_chestplate:
income: 1.0
experience: 1.0
leather_helmet:
income: 1.0
experience: 1.0
leather_leggings:
income: 1.0
experience: 1.0
'351':
income: 1.0
experience: 1.0
Fish:
raw_fish:
income: 20.0
experience: 25.0
legacy_raw_fish:
income: 20.0
experience: 25.0
Repair:
wood_sword:
income: 1.0
experience: 1.0
iron_sword:
income: 2.0
experience: 2.0
Craft:
wood_sword:
income: 1.5
experience: 3.0
leather_boots:
income: 1.0
experience: 6.0
'!Healing Bandage':
income: 1.0
experience: 6.0
Smelt:
iron_ingot:
income: 2.0
experience: 8.0
gold_ingot:
income: 4.5
experience: 12
Enchant:
wood_sword:
income: 1.5
experience: 3.0
leather_boots:
income: 1.0
experience: 6.0
DIG_SPEED-1:
income: 3.0
experience: 10.0
DIG_SPEED-2:
income: 6.0
experience: 20.0
Brew:
nether_stalk:
income: 5.0
experience: 3.0
redstone:
income: 5.0
experience: 3.0
Explore:
'1':
income: 5.0
experience: 5.0
'2':
income: 2.5
experience: 2.5
'3':
income: 1.0
experience: 1.0
'4':
income: 0.5
experience: 0.5
'5':
income: 0.1
experience: 0.1
permissions:
aaaaaatest_node:
value: true
level: 0
aaaaaatest_node2:
value: true
level: 10
conditions:
first:
requires:
- j:Miner-50
- j:Digger-50
- p:essentials.notnoob
perform:
- p:essentials.fly-true
commands:
fly:
command: manuaddp [player] essentials.fly
levelFrom: 100
levelUntil: 100
kit:
command:
- manuaddp [player] essentials.kits.woodcutter
- msg [player] Agora você pode usar o kit de lenhador!
levelFrom: 150
levelUntil: 150
world-blacklist:
- plotworld
- teamworld
items:
firstOne:
id: 278
name: '&8Picareta do mineiro'
lore:
- '&ePicareta do Bob'
- '&710% bonus XP'
enchants:
- DAMAGE_ALL=1
- FIRE_ASPECT=1
moneyBoost: 1.1
expBoost: 1.2
pointBoost: 1.3
helmet:
id: 310
name: '&8Armadura'
lore:
- '&eArmadura do Bob'
- '&710% bonus XP'
moneyBoost: 1.1
expBoost: 1.1
limitedItems:
firstOne:
id: 278
level: 5
name: '&8Picareta do mineiro'
lore:
- '&ePicareta do Bob'
- '&710% bonus XP'
enchants:
- DAMAGE_ALL=1
- FIRE_ASPECT=1
cmd-on-join:
- msg [name] Obrigado por ingressar neste trabalho!
- msg [name] Agora comece a trabalhar e obtenha dinheiro como [jobname]!
cmd-on-leave:
- msg [name] Você deixou isso incrível trabalho [jobname]!
- msg [name] Te vejo em breve!
Woodcutter:
fullname: Lenhador
shortname: W
description: Ganha dinheiro derrubando e plantando árvores
ChatColour: GREEN
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: Pica-pau
Objectives:
- Break;oak_log;50
- Break;birch_log;50
- Break;jungle_log;50
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Quebrar logs e ganhar dinheiro
- Ganhe 100$ por isso!
Gui:
Id: 17
Data: 2
Break:
oak_log:
income: 1.0
points: 1.0
experience: 1.0
spruce_log:
income: 1.0
points: 1.0
experience: 1.0
birch_log:
income: 1.0
points: 1.0
experience: 1.0
jungle_log:
income: 1.0
points: 1.0
experience: 1.0
acacia_log:
income: 1.0
points: 1.0
experience: 1.0
dark_oak_log:
income: 1.0
points: 1.0
experience: 1.0
stripped_oak_log:
income: 0.75
points: 0.75
experience: 0.25
stripped_spruce_log:
income: 0.75
points: 0.75
experience: 0.25
stripped_birch_log:
income: 0.75
points: 0.75
experience: 0.25
stripped_jungle_log:
income: 0.75
points: 0.75
experience: 0.25
stripped_acacia_log:
income: 0.75
points: 0.75
experience: 0.25
stripped_dark_oak_log:
income: 0.75
points: 0.75
experience: 0.25
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
points: 10.0
experience: 10.0
Miner:
fullname: Mineiro
shortname: M
description: Ganha dinheiro minerando minerais e minérios.
ChatColour: DARK_GRAY
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: O escuro
Objectives:
- Break;stone;50
- Break;granite;50
- Break;sandstone;50
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Quebre blocos e ganhe dinheiro
- Ganhe 100$ por isso!
Gui:
Id: 270
Data: 0
TNTBreak:
stone:
income: 0.25
points: 0.25
experience: 0.5
granite:
income: 0.25
points: 0.25
experience: 0.5
diorite:
income: 0.25
points: 0.25
experience: 0.5
andesite:
income: 0.25
points: 0.25
experience: 0.5
Break:
tube_coral_block:
income: 2
points: 2
experience: 3
brain_coral_block:
income: 2
points: 2
experience: 3
bubble_coral_block:
income: 2
points: 2
experience: 3
fire_coral_block:
income: 2
points: 2
experience: 3
horn_coral_block:
income: 2
points: 2
experience: 3
andesite:
income: 1
points: 1
experience: 1
stone:
income: 1
points: 1
experience: 1
granite:
income: 1
points: 1
experience: 1
diorite:
income: 1
points: 1
experience: 1
sandstone:
income: 0.15
points: 0.15
experience: 0.2
chiseled_sandstone:
income: 0.15
points: 0.15
experience: 0.2
cut_sandstone:
income: 0.15
points: 0.15
experience: 0.2
coal_ore:
income: 3
points: 2
experience: 2
redstone_ore:
income: 2.5
points: 2
experience: 2
iron_ore:
income: 3.5
points: 3
experience: 2
gold_ore:
income: 5
points: 4
experience: 2
lapis_ore:
income: 7.5
points: 6
experience: 2
diamond_ore:
income: 10
points: 10
experience: 10
emerald_ore:
income: 15
points: 15
experience: 30
nether_quartz_ore:
income: 2.5
points: 2.5
experience: 2.5
obsidian:
income: 5
points: 5
experience: 5
cobblestone_wall:
income: 2.5
points: 2.5
experience: 2.5
mossy_cobblestone_wall:
income: 2.5
points: 2.5
experience: 2.5
nether_bricks:
income: 1.0
points: 1
experience: 1.0
nether_brick_stairs:
income: 3
points: 3
experience: 3
nether_brick_fence:
income: 1
points: 1
experience: 1
netherrack:
income: 0.1
points: 0.1
experience: 0.1
prismarine:
income: 2.5
points: 2.5
experience: 2.5
prismarine_bricks:
income: 2.5
points: 2.5
experience: 2.5
dark_prismarine:
income: 2.5
points: 2.5
experience: 2.5
Place:
rail:
income: 2.0
points: 2.0
experience: 2.0
iron_ore:
income: -5.0
points: -5
experience: -5.0
gold_ore:
income: -6.0
points: -6
experience: -6.0
diamond_ore:
income: -10.0
points: -10
experience: -10.0
emerald_ore:
income: -15
points: -15
experience: -30
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Builder:
fullname: Construtor
shortname: B
description: Ganha dinheiro pela construção de estruturas.
ChatColour: WHITE
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: Arquiteto
Objectives:
- Place;spruce_planks;50
- Place;birch_planks;50
- Place;wool;50
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Coloque blocos e ganhe dinheiro
- Ganhe 100$ por isso!
Gui:
Item: brick_stairs
Place:
stripped_oak_wood:
income: 2
points: 2
experience: 2
stripped_spruce_wood:
income: 2
points: 2
experience: 2
stripped_birch_wood:
income: 2
points: 2
experience: 2
stripped_jungle_wood:
income: 2
points: 2
experience: 2
stripped_acacia_wood:
income: 2
points: 2
experience: 2
stripped_dark_oak_wood:
income: 2
points: 2
experience: 2
dead_tube_coral_block:
income: 2
points: 2
experience: 3
dead_brain_coral_block:
income: 2
points: 2
experience: 3
dead_bubble_coral_block:
income: 2
points: 2
experience: 3
dead_fire_coral_block:
income: 2
points: 2
experience: 3
dead_horn_coral_block:
income: 2
points: 2
experience: 3
dried_kelp_block:
income: 2
points: 2
experience: 3
stone:
income: 1.3
points: 1.3
experience: 2
andesite:
income: 1.3
points: 1.3
experience: 2
granite:
income: 1.3
points: 1.3
experience: 2
diorite:
income: 1.3
points: 1.3
experience: 2
cobblestone:
income: 0.7
points: 0.7
experience: 2
oak_planks:
income: 1.5
points: 1.5
experience: 2
spruce_planks:
income: 1.5
points: 1.5
experience: 2
birch_planks:
income: 1.5
points: 1.5
experience: 2
jungle_planks:
income: 1.5
points: 1.5
experience: 2
acacia_planks:
income: 1.5
points: 1.5
experience: 2
dark_oak_planks:
income: 1.5
points: 1.5
experience: 2
wool:
income: 1.5
points: 1.5
experience: 2
gold_block:
income: 1.5
points: 1.5
experience: 2
iron_block:
income: 1.5
points: 1.5
experience: 2
oak_slab:
income: 0.8
points: 0.8
experience: 2
spruce_slab:
income: 0.8
points: 0.8
experience: 2
birch_slab:
income: 0.8
points: 0.8
experience: 2
jungle_slab:
income: 0.8
points: 0.8
experience: 2
acacia_slab:
income: 0.8
points: 0.8
experience: 2
dark_oak_slab:
income: 0.8
points: 0.8
experience: 2
stone_slab:
income: 0.8
points: 0.8
experience: 2
sandstone_slab:
income: 0.8
points: 0.8
experience: 2
petrified_oak_slab:
income: 0.8
points: 0.8
experience: 2
cobblestone_slab:
income: 0.8
points: 0.8
experience: 2
brick_slab:
income: 0.8
points: 0.8
experience: 2
stone_brick_slab:
income: 0.8
points: 0.8
experience: 2
nether_brick_slab:
income: 0.8
points: 0.8
experience: 2
quartz_slab:
income: 0.8
points: 0.8
experience: 2
red_sandstone_slab:
income: 0.8
points: 0.8
experience: 2
purpur_slab:
income: 0.8
points: 0.8
experience: 2
bricks:
income: 1.5
points: 1.5
experience: 2
bookshelf:
income: 1.5
points: 1.5
experience: 2
mossy_cobblestone:
income: 1.5
points: 1.5
experience: 2
obsidian:
income: 1.5
points: 1.5
experience: 2
cobblestone_stairs:
income: 1.5
points: 1.5
experience: 2
acacia_stairs:
income: 1.5
points: 1.5
experience: 2
birch_stairs:
income: 1.5
points: 1.5
experience: 2
brick_stairs:
income: 1.5
points: 1.5
experience: 2
dark_oak_stairs:
income: 1.5
points: 1.5
experience: 2
dark_prismarine_stairs:
income: 1.5
points: 1.5
experience: 2
jungle_stairs:
income: 1.5
points: 1.5
experience: 2
oak_stairs:
income: 1.5
points: 1.5
experience: 2
prismarine_brick_stairs:
income: 1.5
points: 1.5
experience: 2
prismarine_stairs:
income: 1.5
points: 1.5
experience: 2
purpur_stairs:
income: 1.5
points: 1.5
experience: 2
quartz_stairs:
income: 1.5
points: 1.5
experience: 2
red_sandstone_stairs:
income: 1.5
points: 1.5
experience: 2
sandstone_stairs:
income: 1.5
points: 1.5
experience: 2
spruce_stairs:
income: 1.5
points: 1.5
experience: 2
stone_brick_stairs:
income: 1.5
points: 1.5
experience: 2
chest:
income: 1.5
points: 1.5
experience: 2
diamond_block:
income: 1.5
points: 1.5
experience: 2
crafting_table:
income: 1.5
points: 1.5
experience: 2
furnace:
income: 1.5
points: 1.5
experience: 2
ladder:
income: 1.5
points: 1.5
experience: 2
ice:
income: 1.5
points: 1.5
experience: 2
snow_block:
income: 1.0
points: 1.0
experience: 2
jukebox:
income: 1.0
points: 1.0
experience: 2
oak_fence:
income: 1.5
points: 1.5
experience: 2
spruce_fence:
income: 1.5
points: 1.5
experience: 2
birch_fence:
income: 1.5
points: 1.5
experience: 2
jungle_fence:
income: 1.5
points: 1.5
experience: 2
acacia_fence:
income: 1.5
points: 1.5
experience: 2
dark_oak_fence:
income: 1.5
points: 1.5
experience: 2
oak_fence_gate:
income: 1.5
points: 1.5
experience: 2
spruce_fence_gate:
income: 1.5
points: 1.5
experience: 2
birch_fence_gate:
income: 1.5
points: 1.5
experience: 2
jungle_fence_gate:
income: 1.5
points: 1.5
experience: 2
acacia_fence_gate:
income: 1.5
points: 1.5
experience: 2
dark_oak_fence_gate:
income: 1.5
points: 1.5
experience: 2
glowstone:
income: 1.5
points: 1.5
experience: 2
glass:
income: 1.5
points: 1.5
experience: 2
white_stained_glass:
income: 1.5
points: 1.5
experience: 2
orange_stained_glass:
income: 1.5
points: 1.5
experience: 2
magenta_stained_glass:
income: 1.5
points: 1.5
experience: 2
light_blue_stained_glass:
income: 1.5
points: 1.5
experience: 2
yellow_stained_glass:
income: 1.5
points: 1.5
experience: 2
lime_stained_glass:
income: 1.5
points: 1.5
experience: 2
pink_stained_glass:
income: 1.5
points: 1.5
experience: 2
gray_stained_glass:
income: 1.5
points: 1.5
experience: 2
light_gray_stained_glass:
income: 1.5
points: 1.5
experience: 2
cyan_stained_glass:
income: 1.5
points: 1.5
experience: 2
purple_stained_glass:
income: 1.5
points: 1.5
experience: 2
blue_stained_glass:
income: 1.5
points: 1.5
experience: 2
brown_stained_glass:
income: 1.5
points: 1.5
experience: 2
green_stained_glass:
income: 1.5
points: 1.5
experience: 2
red_stained_glass:
income: 1.5
points: 1.5
experience: 2
black_stained_glass:
income: 1.5
points: 1.5
experience: 2
iron_trapdoor:
income: 1.5
points: 1.5
experience: 2
oak_trapdoor:
income: 1.5
points: 1.5
experience: 2
spruce_trapdoor:
income: 1.5
points: 1.5
experience: 2
birch_trapdoor:
income: 1.5
points: 1.5
experience: 2
jungle_trapdoor:
income: 1.5
points: 1.5
experience: 2
acacia_trapdoor:
income: 1.5
points: 1.5
experience: 2
dark_oak_trapdoor:
income: 1.5
points: 1.5
experience: 2
stone_bricks:
income: 1.5
points: 1.5
experience: 2
mossy_stone_bricks:
income: 1.5
points: 1.5
experience: 2
cracked_stone_bricks:
income: 1.5
points: 1.5
experience: 2
chiseled_stone_bricks:
income: 1.5
points: 1.5
experience: 2
iron_bars:
income: 1.5
points: 1.5
experience: 2
glass_pane:
income: 1.5
points: 1.5
experience: 2
white_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
orange_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
magenta_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
light_blue_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
yellow_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
lime_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
pink_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
gray_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
light_gray_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
cyan_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
purple_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
blue_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
brown_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
green_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
red_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
black_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
nether_bricks:
income: 1.5
points: 1.5
experience: 2
nether_brick_fence:
income: 1.5
points: 1.5
experience: 2
nether_brick_stairs:
income: 1.5
points: 1.5
experience: 2
enchanting_table:
income: 1.5
points: 1.5
experience: 2
end_portal_frame:
income: 1.5
points: 1.5
experience: 2
redstone_lamp:
income: 1.0
points: 1.0
experience: 2
ender_chest:
income: 1.5
points: 1.5
experience: 2
emerald_block:
income: 1.5
points: 1.5
experience: 2
cobblestone_wall:
income: 1.5
points: 1.5
experience: 2
mossy_cobblestone_wall:
income: 1.5
points: 1.5
experience: 2
trapped_chest:
income: 1.5
points: 1.5
experience: 2
redstone_block:
income: 1.5
points: 1.5
experience: 2
hopper:
income: 1.5
points: 1.5
experience: 2
quartz_block:
income: 1.5
points: 1.5
experience: 2
smooth_quartz:
income: 1.5
points: 1.5
experience: 2
quartz_pillar:
income: 1.5
points: 1.5
experience: 2
chiseled_quartz_block:
income: 1.5
points: 1.5
experience: 2
terracotta:
income: 1.5
points: 1.5
experience: 2
white_terracotta:
income: 1.5
points: 1.5
experience: 2
orange_terracotta:
income: 1.5
points: 1.5
experience: 2
magenta_terracotta:
income: 1.5
points: 1.5
experience: 2
light_blue_terracotta:
income: 1.5
points: 1.5
experience: 2
yellow_terracotta:
income: 1.5
points: 1.5
experience: 2
lime_terracotta:
income: 1.5
points: 1.5
experience: 2
pink_terracotta:
income: 1.5
points: 1.5
experience: 2
gray_terracotta:
income: 1.5
points: 1.5
experience: 2
light_gray_terracotta:
income: 1.5
points: 1.5
experience: 2
cyan_terracotta:
income: 1.5
points: 1.5
experience: 2
purple_terracotta:
income: 1.5
points: 1.5
experience: 2
blue_terracotta:
income: 1.5
points: 1.5
experience: 2
brown_terracotta:
income: 1.5
points: 1.5
experience: 2
green_terracotta:
income: 1.5
points: 1.5
experience: 2
red_terracotta:
income: 1.5
points: 1.5
experience: 2
black_terracotta:
income: 1.5
points: 1.5
experience: 2
oak_leaves:
income: 1.5
points: 1.5
experience: 2
spruce_leaves:
income: 1.5
points: 1.5
experience: 2
birch_leaves:
income: 1.5
points: 1.5
experience: 2
jungle_leaves:
income: 1.5
points: 1.5
experience: 2
acacia_leaves:
income: 1.5
points: 1.5
experience: 2
dark_oak_leaves:
income: 1.5
points: 1.5
experience: 2
prismarine:
income: 1.3
points: 1.3
experience: 1.9
prismarine_bricks:
income: 1.3
points: 1.3
experience: 1.9
dark_prismarine:
income: 1.3
points: 1.3
experience: 1.9
sea_lantern:
income: 1.5
points: 1.5
experience: 2
hay_block:
income: 1.5
points: 1.5
experience: 2
coal_block:
income: 1.5
points: 1.5
experience: 2
packed_ice:
income: 1.5
points: 1.5
experience: 2
red_sandstone:
income: 1.5
points: 1.5
experience: 2
chiseled_red_sandstone:
income: 1.5
points: 1.5
experience: 2
cut_red_sandstone:
income: 1.5
points: 1.5
experience: 2
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Digger:
fullname: Escavador
shortname: D
description: Ganha dinheiro por terraformar o mundo.
ChatColour: GOLD
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: Toupeira à terra
Objectives:
- Break;dirt;50
- Break;grass_block;50
- Break;gravel;50
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Cavar blocos e ganhar dinheiro
- Ganhe 100$ por isso!
Gui:
Id: 269
Data: 0
Break:
red_sand:
income: 1
points: 1
experience: 1
coarse_dirt:
income: 1
points: 1
experience: 1
dirt:
income: 0.25
points: 0.25
experience: 0.25
grass_block:
income: 0.3
points: 0.3
experience: 0.3
gravel:
income: 1
points: 1
experience: 1.0
sand:
income: 0.4
points: 0.4
experience: 0.5
clay:
income: 1
points: 1
experience: 1.0
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
custom-kill:
Digger:
income: 10.0
points: 10.0
experience: 10.0
Farmer:
fullname: Agricultor
shortname: Fa
description: Ganha dinheiro cultivando.
ChatColour: BLUE
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: Regular Joe
Objectives:
- Breed;Sheep;10
- Shear;White;10
- Milk;Cow;3
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Seja agricultor e ganhe dinheiro
- Ganhe 100$ por isso!
Gui:
Item: wooden_hoe
Tame:
Wolf:
income: 5.0
points: 5.0
experience: 5.0
Horse:
income: 5.0
points: 5.0
experience: 5.0
Parrot:
income: 5.0
points: 5.0
experience: 5.0
Ocelot:
income: 5.0
points: 5.0
experience: 5.0
Llama:
income: 5.0
points: 5.0
experience: 5.0
Breed:
Horse:
income: 4.0
points: 4.0
experience: 5.0
Sheep:
income: 4.0
points: 4.0
experience: 5.0
Cow:
income: 4.0
points: 4.0
experience: 5.0
mushroom_cow:
income: 4.0
points: 4.0
experience: 5.0
Pig:
income: 4.0
points: 4.0
experience: 5.0
Chicken:
income: 4.0
points: 4.0
experience: 5.0
Wolf:
income: 4.0
points: 4.0
experience: 5.0
Ocelot:
income: 4.0
points: 4.0
experience: 5.0
Rabbit:
income: 4.0
points: 4.0
experience: 5.0
Llama:
income: 4.0
points: 4.0
experience: 5.0
Turtle:
income: 4.0
points: 4.0
experience: 5.0
Shear:
Red:
income: 4.0
points: 4.0
experience: 5.0
Orange:
income: 4.0
points: 4.0
experience: 5.0
Yellow:
income: 4.0
points: 4.0
experience: 5.0
Green:
income: 4.0
points: 4.0
experience: 5.0
Blue:
income: 4.0
points: 4.0
experience: 5.0
Light_Blue:
income: 4.0
points: 4.0
experience: 5.0
Magenta:
income: 4.0
points: 4.0
experience: 5.0
Pink:
income: 4.0
points: 4.0
experience: 5.0
White:
income: 4.0
points: 4.0
experience: 5.0
Light_Gray:
income: 4.0
points: 4.0
experience: 5.0
Black:
income: 4.0
points: 4.0
experience: 5.0
Brown:
income: 4.0
points: 4.0
experience: 5.0
Purple:
income: 4.0
points: 4.0
experience: 5.0
Cyan:
income: 4.0
points: 4.0
experience: 5.0
Gray:
income: 4.0
points: 4.0
experience: 5.0
Lime:
income: 4.0
points: 4.0
experience: 5.0
Milk:
Cow:
income: 5.0
points: 5.0
experience: 5.0
Break:
tube_coral_fan:
income: 2
points: 2
experience: 3
brain_coral_fan:
income: 2
points: 2
experience: 3
bubble_coral_fan:
income: 2
points: 2
experience: 3
fire_coral_fan:
income: 2
points: 2
experience: 3
horn_coral_fan:
income: 2
points: 2
experience: 3
kelp_plant:
income: 1
points: 1
experience: 1
kelp:
income: 1
points: 1
experience: 1
seagrass:
income: 1
points: 1
experience: 1
tall_seagrass:
income: 1
points: 1
experience: 1
sea_pickle:
income: 1
points: 1
experience: 1
chorus_plant:
income: 1.5
points: 1.5
experience: 3.0
chorus_flower:
income: 1.5
points: 1.5
experience: 3.0
beetroots-3:
income: 1.5
points: 1.5
experience: 3.0
wheat-7:
income: 1.5
points: 1.5
experience: 3.0
carrots-7:
income: 1.0
points: 1.0
experience: 1.0
potatoes-7:
income: 1.0
points: 1.0
experience: 1.0
pumpkin-7:
income: 0.5
points: 0.5
experience: 1.0
sugar_cane:
income: 0.2
points: 0.2
experience: 0.2
cocoa-2:
income: 4
points: 4
experience: 4.0
oak_sapling:
income: 2
points: 2
experience: 2.0
spruce_sapling:
income: 2
points: 2
experience: 2.0
birch_sapling:
income: 2
points: 2
experience: 2.0
jungle_sapling:
income: 2
points: 2
experience: 2.0
acacia_sapling:
income: 2
points: 2
experience: 2.0
dark_oak_sapling:
income: 2
points: 2
experience: 2.0
lily_pad:
income: 2
points: 2
experience: 2.0
dandelion:
income: 2
points: 2
experience: 2.0
poppy:
income: 2
points: 2
experience: 2.0
blue_orchid:
income: 2
points: 2
experience: 2.0
allium:
income: 2
points: 2
experience: 2.0
azure_bluet:
income: 2
points: 2
experience: 2.0
red_tulip:
income: 2
points: 2
experience: 2.0
orange_tulip:
income: 2
points: 2
experience: 2.0
white_tulip:
income: 2
points: 2
experience: 2.0
pink_tulip:
income: 2
points: 2
experience: 2.0
oxeye_daisy:
income: 2
points: 2
experience: 2.0
brown_mushroom:
income: 1
points: 1
experience: 1.0
red_mushroom:
income: 1
points: 1
experience: 1.0
vine:
income: 1
points: 1
experience: 1.0
cactus:
income: 1
points: 1
experience: 1.0
nether_wart:
income: 1
points: 1
experience: 1.0
Place:
dead_tube_coral_fan:
income: 2
points: 2
experience: 3
dead_brain_coral_fan:
income: 2
points: 2
experience: 3
dead_bubble_coral_fan:
income: 2
points: 2
experience: 3
dead_fire_coral_fan:
income: 2
points: 2
experience: 3
dead_horn_coral_fan:
income: 2
points: 2
experience: 3
wheat:
income: 1
points: 1
experience: 1
potatoes:
income: 1
points: 1
experience: 1
carrots:
income: 1
points: 1
experience: 1
beetroots:
income: 1
points: 1
experience: 1
cocoa:
income: 1
points: 1
experience: 1
sugar_cane:
income: -1
points: -1
experience: -1
pumpkin_stem:
income: 1
points: 1
experience: 1
melon_stem:
income: 1
points: 1
experience: 1
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Hunter:
fullname: Caçador
shortname: H
description: Ganha dinheiro matando animais e monstros.
ChatColour: RED
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: Predator
Objectives:
- Kill;Wolf;10
- Kill;Creeper;3
- Kill;Skeleton;10
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Mate tudo o que se move e ganhe dinheiro
- Ganhe 100 por isso!
Gui:
Id: 261
Data: 0
Tame:
Wolf:
income: 20.0
points: 20
experience: 15.0
Ocelot:
income: 20.0
points: 20
experience: 15.0
Horse:
income: 20.0
points: 20
experience: 15.0
Kill:
Chicken:
income: 5.0
points: 5
experience: 5.0
Cow:
income: 6.0
points: 5
experience: 5.0
Pig:
income: 5.0
points: 5
experience: 5.0
Sheep:
income: 5.0
points: 5
experience: 5.0
Wolf:
income: 10.0
points: 10
experience: 5.0
Creeper:
income: 15.0
points: 15
experience: 15.0
Skeleton:
income: 10.0
points: 10
experience: 15.0
Spider:
income: 10.0
points: 10
experience: 15.0
Zombie:
income: 10.0
points: 10
experience: 15.0
BLAZE:
income: 20.0
points: 20
experience: 15.0
CAVE_SPIDER:
income: 20.0
points: 20
experience: 15.0
ENDERMAN:
income: 2.0
points: 2
experience: 2.0
GHAST:
income: 30.0
points: 30
experience: 30.0
GIANT:
income: 250.0
points: 250
experience: 100.0
IRON_GOLEM:
income: 30.0
points: 30
experience: 30.0
mushroom_cow:
income: 5.0
points: 5
experience: 5.0
PIG_ZOMBIE:
income: 5.0
points: 5
experience: 5.0
SILVERFISH:
income: 3.0
points: 3
experience: 5.0
SNOWMAN:
income: 2.0
points: 2
experience: 4.0
SQUID:
income: 2.0
points: 2
experience: 2.0
RABBIT:
income: 2.0
points: 2
experience: 2.0
GUARDIAN:
income: 2.0
points: 2
experience: 2.0
SHULKER:
income: 5.0
points: 5
experience: 5.0
PHANTOM:
income: 5.0
points: 5
experience: 5.0
DROWNED:
income: 5.0
points: 5
experience: 5.0
HUSK:
income: 5.0
points: 5
experience: 5.0
WITHER:
income: 50.0
points: 50
experience: 120.0
ENDER_DRAGON:
income: 2000.0
points: 2000
experience: 2000.0
Player:
income: 9.0
points: 9
experience: 7.5
Explorer:
fullname: Explorador
shortname: Ex
description: Ganha dinheiro explorando o mapa.
ChatColour: AQUA
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: Galileo
Objectives:
- Explore;1;30
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Faça uma viagem e ganhe dinheiro
- Ganhe 100$ por isso!
Gui:
Id: 301
Data: 0
Explore:
'1':
income: 5.0
points: 5
experience: 5.0
'2':
income: 2.5
points: 2.5
experience: 2.5
'3':
income: 1.0
points: 1.0
experience: 1.0
'4':
income: 0.5
points: 0.5
experience: 0.5
'5':
income: 0.1
points: 0.1
experience: 0.1
Kill:
Player:
income: 7.5
experience: 7.5
Crafter:
fullname: Criador
shortname: Cr
description: Ganha dinheiro com a criação de itens.
ChatColour: RED
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: Mestre Crafter
Objectives:
- Craft;dispenser;10
- Craft;chest;10
- Craft;ladder;30
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Crie e ganhe dinheiro
- Ganhe 100$ por isso!
Gui:
Item: anvil
Craft:
stick:
income: 0.1
points: 0.1
experience: 0.1
dispenser:
income: 4.0
points: 4.0
experience: 4.0
note_block:
income: 1.5
points: 1.5
experience: 3.0
powered_rail:
income: 5.0
points: 5
experience: 5.0
detector_rail:
income: 5.0
points: 4.0
experience: 5.0
sticky_piston:
income: 3.0
points: 3.0
experience: 3.0
tnt:
income: 4.0
points: 4.0
experience: 4.0
chest:
income: 1.3
points: 1.3
experience: 1.3
crafting_table:
income: 0.7
points: 0.7
experience: 1.0
furnace:
income: 1.0
points: 1.0
experience: 1.0
ladder:
income: 0.1
points: 0.1
experience: 0.1
rail:
income: 1.1
points: 1.0
experience: 1.1
jukebox:
income: 10.0
points: 10.0
experience: 20.0
white_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
orange_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
magenta_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
light_blue_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
yellow_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
lime_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
pink_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
gray_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
light_gray_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
cyan_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
purple_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
blue_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
brown_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
green_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
red_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
black_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
cobblestone_stairs:
income: 2.5
points: 2.5
experience: 3
acacia_stairs:
income: 2.5
points: 2.5
experience: 3
birch_stairs:
income: 2.5
points: 2.5
experience: 3
brick_stairs:
income: 2.5
points: 2.5
experience: 3
dark_oak_stairs:
income: 2.5
points: 2.5
experience: 3
dark_prismarine_stairs:
income: 2.5
points: 2.5
experience: 3
jungle_stairs:
income: 2.5
points: 2.5
experience: 3
nether_brick_stairs:
income: 2.5
points: 2.5
experience: 3
oak_stairs:
income: 2.5
points: 2.5
experience: 3
prismarine_brick_stairs:
income: 2.5
points: 2.5
experience: 3
prismarine_stairs:
income: 2.5
points: 2.5
experience: 3
purpur_stairs:
income: 2.5
points: 2.5
experience: 3
quartz_stairs:
income: 2.5
points: 2.5
experience: 3
red_sandstone_stairs:
income: 2.5
points: 2.5
experience: 3
sandstone_stairs:
income: 2.5
points: 2.5
experience: 3
spruce_stairs:
income: 2.5
points: 2.5
experience: 3
stone_brick_stairs:
income: 2.5
points: 2.5
experience: 3
enchanting_table:
income: 30.0
points: 30.0
experience: 40.0
beacon:
income: 100.0
points: 100.0
experience: 300.0
anvil:
income: 20.0
points: 20.0
experience: 25.0
trapped_chest:
income: 1.5
points: 1.5
experience: 1.5
stone_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
oak_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
spruce_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
birch_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
jungle_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
acacia_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
dark_oak_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
light_weighted_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
heavy_weighted_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
daylight_detector:
income: 2.5
points: 2.5
experience: 2.5
hopper:
income: 7.0
points: 7.0
experience: 7.0
activator_rail:
income: 4.0
points: 4.0
experience: 4.0
dropper:
income: 2.0
points: 2.0
experience: 3.0
terracotta:
income: 1.5
points: 1.5
experience: 1.5
white_terracotta:
income: 1.5
points: 1.5
experience: 1.5
orange_terracotta:
income: 1.5
points: 1.5
experience: 1.5
magenta_terracotta:
income: 1.5
points: 1.5
experience: 1.5
light_blue_terracotta:
income: 1.5
points: 1.5
experience: 1.5
yellow_terracotta:
income: 1.5
points: 1.5
experience: 1.5
lime_terracotta:
income: 1.5
points: 1.5
experience: 1.5
pink_terracotta:
income: 1.5
points: 1.5
experience: 1.5
gray_terracotta:
income: 1.5
points: 1.5
experience: 1.5
light_gray_terracotta:
income: 1.5
points: 1.5
experience: 1.5
cyan_terracotta:
income: 1.5
points: 1.5
experience: 1.5
purple_terracotta:
income: 1.5
points: 1.5
experience: 1.5
blue_terracotta:
income: 1.5
points: 1.5
experience: 1.5
brown_terracotta:
income: 1.5
points: 1.5
experience: 1.5
green_terracotta:
income: 1.5
points: 1.5
experience: 1.5
red_terracotta:
income: 1.5
points: 1.5
experience: 1.5
black_terracotta:
income: 1.5
points: 1.5
experience: 1.5
glass:
income: 0.2
points: 0.2
experience: 0.2
slime_block:
income: 1.0
points: 1.0
experience: 1.0
prismarine:
income: 3.0
points: 3.0
experience: 3.0
prismarine_bricks:
income: 3.0
points: 3.0
experience: 3.0
dark_prismarine:
income: 3.0
points: 3.0
experience: 3.0
sea_lantern:
income: 10.0
points: 10.0
experience: 10.0
oak_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
spruce_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
birch_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
jungle_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
acacia_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
dark_oak_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
oak_fence:
income: 1.5
points: 1.5
experience: 2
spruce_fence:
income: 1.5
points: 1.5
experience: 2
birch_fence:
income: 1.5
points: 1.5
experience: 2
jungle_fence:
income: 1.5
points: 1.5
experience: 2
acacia_fence:
income: 1.5
points: 1.5
experience: 2
dark_oak_fence:
income: 1.5
points: 1.5
experience: 2
oak_door:
income: 0.5
points: 0.5
experience: 0.5
spruce_door:
income: 0.5
points: 0.5
experience: 0.5
birch_door:
income: 0.5
points: 0.5
experience: 0.5
jungle_door:
income: 0.5
points: 0.5
experience: 0.5
acacia_door:
income: 0.5
points: 0.5
experience: 0.5
dark_oak_door:
income: 0.5
points: 0.5
experience: 0.5
iron_door:
income: 8.0
points: 8.0
experience: 8.0
book:
income: 1.0
points: 1.0
experience: 1.0
compass:
income: 4.0
points: 4.0
experience: 7.0
clock:
income: 7.0
points: 7.0
experience: 7.0
cake:
income: 8.0
points: 8.0
experience: 10.0
bed:
income: 3.0
points: 3.0
experience: 3.0
brewing_stand:
income: 2.8
points: 2.8
experience: 3.5
cauldron:
income: 7.0
points: 7.0
experience: 7.0
Smelt:
cooked_chicken:
income: 3.0
points: 3.0
experience: 3.0
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Fisherman:
fullname: Pescador
shortname: Fi
description: Ganha dinheiro com a pesca.
ChatColour: AQUA
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: Apanhador
Objectives:
- Fish;cod;2
- Fish;salmon;2
- Fish;tropical_fish;2
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Pegar peixe e ganhar dinheiro
- Ganhe 100$ por isso!
Gui:
Item: fishing_rod
Fish:
cod:
income: 15.0
points: 15.0
experience: 15.0
salmon:
income: 20.0
points: 20.0
experience: 25.0
tropical_fish:
income: 25.0
points: 25.0
experience: 25.0
pufferfish:
income: 25.0
points: 25.0
experience: 25.0
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Weaponsmith:
fullname: Armeiro
shortname: W
description: Ganha dinheiro com a fabricação e o reparo de armas.
ChatColour: DARK_PURPLE
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: A guerra nunca acaba
Objectives:
- Craft;wooden_sword;2
- Craft;iron_chestplate;2
- Craft;gold_leggings;2
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Crie armas e ganhe dinheiro
- Ganhe 100$ por isso!
Gui:
Id: 58
Data: 0
Craft:
wooden_sword:
income: 1.0
points: 1.0
experience: 2.0
leather_boots:
income: 3.0
points: 3.0
experience: 4.0
leather_chestplate:
income: 4.0
points: 4.0
experience: 8.0
leather_helmet:
income: 2.5
points: 2.5
experience: 5.0
leather_leggings:
income: 3.5
points: 3.5
experience: 7.0
iron_sword:
income: 4.0
points: 4.0
experience: 8.0
iron_boots:
income: 8.0
points: 8.0
experience: 16.0
iron_chestplate:
income: 16.0
points: 16.0
experience: 32.0
iron_helmet:
income: 10.0
points: 10.0
experience: 20.0
iron_leggings:
income: 14.0
points: 14.0
experience: 28.0
gold_sword:
income: 6.0
points: 6.0
experience: 12.0
gold_boots:
income: 12.0
points: 12.0
experience: 24.0
gold_chestplate:
income: 24.0
points: 24.0
experience: 48.0
gold_helmet:
income: 15.0
points: 15.0
experience: 30.0
gold_leggings:
income: 21.0
points: 21.0
experience: 42.0
diamond_sword:
income: 8.0
points: 8.0
experience: 16.0
diamond_pickaxe:
income: 12.0
points: 12.0
experience: 24.0
diamond_axe:
income: 12.0
points: 12.0
experience: 24.0
diamond_helmet:
income: 20.0
points: 20.0
experience: 40.0
diamond_chestplate:
income: 32.0
points: 32.0
experience: 64.0
diamond_leggings:
income: 28.0
points: 28.0
experience: 40.0
diamond_boots:
income: 16.0
points: 16.0
experience: 32.0
turtle_helmet:
income: 20.0
points: 20.0
experience: 40.0
Repair:
wood_sword:
income: 1.0
points: 1.0
experience: 1.0
iron_sword:
income: 2.0
points: 2.0
experience: 2.0
gold_sword:
income: 3.0
points: 3.0
experience: 3.0
diamond_sword:
income: 4.0
points: 4.0
experience: 4.0
Smelt:
iron_ingot:
income: 1.3
points: 1.3
experience: 2.0
gold_ingot:
income: 5.0
points: 5.0
experience: 10
diamond:
income: 7.0
points: 7.0
experience: 20
Brewer:
fullname: Cervejeiro
shortname: Br
description: Ganha dinheiro produzindo poções.
ChatColour: LIGHT_PURPLE
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: Bebedor pesado
Objectives:
- Brew;glowstone_dust;2
- Brew;redstone;2
- Brew;sugar;2
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Prepare algumas coisas e ganhe dinheiro
- Ganhe 100$ por isso!
Gui:
Id: 379
Data: 0
Brew:
nether_wart:
income: 6.0
points: 6.0
experience: 6.0
redstone:
income: 6.0
points: 6.0
experience: 6.0
glowstone_dust:
income: 8.0
points: 8.0
experience: 8.0
fermented_spider_eye:
income: 12.0
points: 12.0
experience: 12.0
gunpowder:
income: 6.0
points: 6.0
experience: 6.0
dragon_breath:
income: 25.0
points: 25.0
experience: 25.0
sugar:
income: 7.0
points: 7.0
experience: 7.0
rabbit_foot:
income: 18.0
points: 18.0
experience: 18.0
glistering_melon_slice:
income: 10.0
points: 10.0
experience: 10.0
spider_eye:
income: 9.0
points: 9.0
experience: 9.0
pufferfish:
income: 14.0
points: 14.0
experience: 14.0
magma_cream:
income: 12.0
points: 12.0
experience: 12.0
golden_carrot:
income: 14.0
points: 14.0
experience: 14.0
blaze_powder:
income: 12.0
points: 12.0
experience: 12.0
ghast_tear:
income: 22.0
points: 22.0
experience: 22.0
turtle_helmet:
income: 12.0
points: 12.0
experience: 12.0
phantom_membrane:
income: 12.0
points: 12.0
experience: 12.0
Enchanter:
fullname: Encantador
shortname: E
description: Ganha dinheiro encantando armas.
ChatColour: DARK_BLUE
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
maxDailyQuests: 1
Quests:
'1':
Name: Harry o mago
Objectives:
- Enchant;wood_sword;1
- Enchant;diamond_sword;1
- Enchant;ARROW_DAMAGE;1
RewardCommands:
- money give [playerName] 100
- msg [playerName] Missão completada!
RewardDesc:
- Seja um mago e ganhe dinheiro
- Ganhe 100$ por isso!
Gui:
Id: 116
Data: 0
Enchant:
wood_sword:
income: 1.5
points: 1.5
experience: 3.0
leather_boots:
income: 1.0
points: 1.0
experience: 6.0
leather_chestplate:
income: 2.0
points: 2.0
experience: 6.0
leather_helmet:
income: 1.0
points: 1.0
experience: 6.0
leather_leggings:
income: 2.0
points: 2.0
experience: 6.0
iron_sword:
income: 3.0
points: 3.0
experience: 6.0
iron_boots:
income: 2.5
points: 2.5
experience: 9.0
iron_chestplate:
income: 4.5
points: 4.5
experience: 9.0
iron_helmet:
income: 2.5
points: 2.5
experience: 9.0
iron_leggings:
income: 4.5
points: 4.5
experience: 9.0
gold_sword:
income: 4.5
points: 4.5
experience: 15.0
gold_boots:
income: 2.5
points: 2.5
experience: 15.0
gold_chestplate:
income: 5.5
points: 5.5
experience: 15.0
gold_helmet:
income: 2.5
points: 2.5
experience: 15.0
gold_leggings:
income: 5.5
points: 5.5
experience: 15.0
diamond_sword:
income: 9.0
points: 9.0
experience: 30.0
diamond_spade:
income: 5.0
points: 5.0
experience: 30.0
diamond_pickaxe:
income: 10.0
points: 10.0
experience: 30.0
diamond_axe:
income: 10.0
points: 10.0
experience: 30.0
diamond_helmet:
income: 6.0
points: 6.0
experience: 30.0
diamond_chestplate:
income: 12.0
points: 12.0
experience: 50.0
diamond_leggings:
income: 12.0
points: 12.0
experience: 50.0
diamond_boots:
income: 6.0
points: 6.0
experience: 30.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(baseincome*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(basepoints*(joblevel-1)*0.01))
* ((numjobs-1)*0.05))
Try to reset your database, by deleting it.
*Description of issue:
I have puted de Jobs Reborn on MySQL and this error appear
ERROR:
Server Type (Paperspigot):
Server Version (1.15.2):