Hi, I am using regenerate feature in auto cleanup section (using latest fawe as worldedit) and it leaves like bugged lightning after regen. I have to select it by myself and use additional command //fixlightning to deal with it, anyways if I use //regen command normally in world, it doesnt leave this bugged lightning.
Idea to fix this issue: Add also command //fixlightning after //regen
//
AutoCleanUp:
HIGHLY EXPERIMENTAL residence cleaning on server startup if player is offline for x days.
# Players can bypass this with residence.cleanbypass permission node
Use: true
# For how long player should be offline to delete hes residence
Days: 60
# Do you want to regenerate old residence area
# This requires world edit to be present
Regenerate: true
//
CMILib version 1.2.3.7
Residence version 5.1.0.0
FastAsyncWorldEdit version 2.4.10-SNAPSHOT-303;983e440
Paper version git-Paper-301 (MC: 1.19.2) (Implementing API version 1.19.2-R0.1-SNAPSHOT) (Git: c40f8d5)
Hi, I am using regenerate feature in auto cleanup section (using latest fawe as worldedit) and it leaves like bugged lightning after regen. I have to select it by myself and use additional command //fixlightning to deal with it, anyways if I use //regen command normally in world, it doesnt leave this bugged lightning.
Idea to fix this issue: Add also command //fixlightning after //regen
// AutoCleanUp:
HIGHLY EXPERIMENTAL residence cleaning on server startup if player is offline for x days.
//
CMILib version 1.2.3.7 Residence version 5.1.0.0 FastAsyncWorldEdit version 2.4.10-SNAPSHOT-303;983e440 Paper version git-Paper-301 (MC: 1.19.2) (Implementing API version 1.19.2-R0.1-SNAPSHOT) (Git: c40f8d5)