Zrp200 / rkpd2

Fork of popular roguelike game Shattered Pixel Dungeon that drastically buffs heroes and thus makes the game significantly easier.
GNU General Public License v3.0
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Error crash when attacking 'eye' mob on the way back to surface after endgame #2

Closed Isudor closed 7 months ago

Isudor commented 2 years ago

Hopefully Evan can see this in case it's related to shattered, here's the log:

UCE HANDLER Library by Rohit Surwase

***** DEVICE INFO Brand: Xiaomi Device: venus Model: M2011K2G Manufacturer: Xiaomi Product: venus_eea SDK: 30 Release: 11

***** APP INFO Version: 0.3.1 Installed On: 2022-01-28 18:16:25 Updated On: 2022-01-28 18:16:25 Current Date: 2022-01-30 15:52:25

***** ERROR LOG java.lang.NullPointerException: Attempt to read from null array at com.zrp200.rkpd2.actors.mobs.Eye.canAttack(Eye.java:3) at com.zrp200.rkpd2.actors.hero.Hero.attackDelay(Hero.java:8) at com.zrp200.rkpd2.actors.hero.Talent$RKPD2LethalMomentumTracker.attachTo(Talent.java:6) at com.zrp200.rkpd2.actors.buffs.Buff.append(Buff.java:2) at com.zrp200.rkpd2.actors.hero.Talent$RKPD2LethalMomentumTracker.process(Talent.java:2) at com.zrp200.rkpd2.actors.hero.Hero.attackProc(Hero.java:1) at com.zrp200.rkpd2.actors.Char.attack(Char.java:35) at com.zrp200.rkpd2.actors.Char.attack(Char.java:2) at com.zrp200.rkpd2.actors.Char.attack(Char.java:1) at com.zrp200.rkpd2.actors.hero.Hero.onAttackComplete(Hero.java:2) at com.zrp200.rkpd2.sprites.CharSprite.onComplete(CharSprite.java:19) at com.watabou.noosa.MovieClip.updateAnimation(MovieClip.java:12) at com.watabou.noosa.MovieClip.update(MovieClip.java:3) at com.zrp200.rkpd2.sprites.CharSprite.update(CharSprite.java:4) at com.zrp200.rkpd2.sprites.HeroSprite.update(HeroSprite.java:2) at com.watabou.noosa.Group.update(Group.java:4) at com.watabou.noosa.Group.update(Group.java:4) at com.watabou.noosa.Scene.update(Scene.java:1) at com.zrp200.rkpd2.scenes.GameScene.update(GameScene.java:2) at com.watabou.noosa.Game.update(Game.java:9) at com.watabou.noosa.Game.step(Game.java:5) at com.watabou.noosa.Game.render(Game.java:15) at y.k.onDrawFrame(AndroidGraphics.java:40) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1577) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1272)

END OF LOG

Zrp200 commented 2 years ago

huh, thanks. Will investigate.