ui_accept / six: Gamepad A / Keyboard Z or SPACE
ui_cancel / r: Gamepad B / Keyboard X
power (to choose game or (un)pause): Gamepad START / Keyboard ENTER or ESC
h: Gamepad X / Keyboard A
lambda: Gamepad X / Keyboard A
ui_up / up: Gamepad LS UP or D-pad UP / Keyboard UP
ui_down / down: Gamepad LS DOWN or D-pad DOWN / Keyboard DOWN
ui_left / left: Gamepad LS LEFT or D-pad LEFT / Keyboard LEFT
ui_right / right: Gamepad LS RIGHT or D-pad RIGHT / Keyboard RIGHT
When choosing a game, you can either use ui_accept or power (ie. A or START on a controller)
Closes #11 Fix Input mapping to use typical controller mapping for menu navigation
Now the controls are as follows:
ui_accept / six: Gamepad A / Keyboard Z or SPACE ui_cancel / r: Gamepad B / Keyboard X power (to choose game or (un)pause): Gamepad START / Keyboard ENTER or ESC h: Gamepad X / Keyboard A lambda: Gamepad X / Keyboard A
ui_up / up: Gamepad LS UP or D-pad UP / Keyboard UP ui_down / down: Gamepad LS DOWN or D-pad DOWN / Keyboard DOWN ui_left / left: Gamepad LS LEFT or D-pad LEFT / Keyboard LEFT ui_right / right: Gamepad LS RIGHT or D-pad RIGHT / Keyboard RIGHT
When choosing a game, you can either use ui_accept or power (ie. A or START on a controller)
Closes #11 Fix Input mapping to use typical controller mapping for menu navigation