Zshandi / SuperSpherebox65

This is a preliminary repository for my groups GGJ 2024 entry.
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Fix input mapping being inconsistent #12

Closed Zshandi closed 6 months ago

Zshandi commented 6 months ago

Now the controls are as follows:

ui_accept / six: Gamepad A / Keyboard Z or SPACE ui_cancel / r: Gamepad B / Keyboard X power (to choose game or (un)pause): Gamepad START / Keyboard ENTER or ESC h: Gamepad X / Keyboard A lambda: Gamepad X / Keyboard A

ui_up / up: Gamepad LS UP or D-pad UP / Keyboard UP ui_down / down: Gamepad LS DOWN or D-pad DOWN / Keyboard DOWN ui_left / left: Gamepad LS LEFT or D-pad LEFT / Keyboard LEFT ui_right / right: Gamepad LS RIGHT or D-pad RIGHT / Keyboard RIGHT

When choosing a game, you can either use ui_accept or power (ie. A or START on a controller)

Closes #11 Fix Input mapping to use typical controller mapping for menu navigation