The fortunes could be made from templates such as a sentence with blanks. and words to fill in the blanks, as opposed to just yes/no/maybe responses to questions you ask. We could also then randomize the button that says "Obtain Fortune" to allow for it being a question/answer too, but it could be 2 random words, so won't necessarily match the set mechanic, or even really make sense.
To achieve a greater variety, we can take sentences and allow swapping in random words or sentences from a list. It could either be a replacement in the sentence, like replacing "[an object]" with "a chair" or some other thing from the general "[an object]" list, or simply having each piece of the sentence be picked from an array that's unique to that sentence.
[ ] Determine if we'll want to have generic replacement lists, or fortune-specific lists
[ ] Add new array for the new fortunes
[ ] Change the fortunes to use this list instead of the yes/no/maybe ones (temp. a 100% chance)
[ ] Allow swapping in the parts
[ ] Make the above swapping random
[ ] Add more fortunes
[ ] Make it randomly decide which fortune types it will be
[ ] (Stretch) Make the "Obtain Fortune" button text be randomly chosen from 2 arrays of words
The fortunes could be made from templates such as a sentence with blanks. and words to fill in the blanks, as opposed to just yes/no/maybe responses to questions you ask. We could also then randomize the button that says "Obtain Fortune" to allow for it being a question/answer too, but it could be 2 random words, so won't necessarily match the set mechanic, or even really make sense.
To achieve a greater variety, we can take sentences and allow swapping in random words or sentences from a list. It could either be a replacement in the sentence, like replacing "[an object]" with "a chair" or some other thing from the general "[an object]" list, or simply having each piece of the sentence be picked from an array that's unique to that sentence.