Add randomness level which the games can reference and use to make their random values more sporadic and crazy. This level will be increased the further from the center point you go in the selection screen. For example, it may start at 1 in the center, then once you're more than 5 or 10 away, it gradually increases until it's at 2 around 50 away to represent double the randomness, then continues increasing as you go further away.
Add randomness level which the games can reference and use to make their random values more sporadic and crazy. This level will be increased the further from the center point you go in the selection screen. For example, it may start at 1 in the center, then once you're more than 5 or 10 away, it gradually increases until it's at 2 around 50 away to represent double the randomness, then continues increasing as you go further away.