Closed MechanosG closed 9 months ago
Can you name a specific example where this is practically a problem? It is difficult to find out what you are actually looking for.
I thought it was pretty self explanatory, but my bad. I have a bow and a crossbow. I have an Archery Manual with Power Shot equipped. I'm completely unable to use Power Shot with the bow and crossbow, unless I rebind my use key. Rebinding my use key, makes it so that I am unable to open chests, doors, interact with blocks, etc, with right click anymore. This is very practically, a problem. I feel many players would not want to give up right click interaction.
The ideal fix, would be spell casting taking priority, so that right clicking with a bow uses the spell if it's available, but fires normally if it's on cooldown. Or alternatively, being able to cast archery spells with a different key, without having to change the "use key" key bind, so that I can still use right click to interact with things as normal. But before I made these suggestions, I wanted to ask and make sure I wasn't missing something.
This is a consequence of a technical limitation of how Minecraft internal item use works. This issue is completely non actionable.
Basically... spell engine wants to use the "use" key, which defaults to right click. But bows/crossbows use the use key/right click to fire. The bow/crossbow firing seems to always take priority over spell casting, even if you enable the "use key priority" option in spell engine. If I change the use key, I can use archery spells via the new key. But then I have to remove "use" from right click, which.. feels incredibly awkward, and kind of a deal breaker.
Is there a way around this? Am I missing something? I'm using the Prominence II [RPG] modpack on a friend's multiplayer server, version 2.5.0 (haven't updated to the latest yet).