Closed tr7zw closed 3 months ago
Thank you for the contribution!
@ZsoltMolnarrr Hi! Sorry to necro this PR. I just cherry picked this commit to the 1.20.1 branch and tested it, it works fine!
Would you mind backporting this fix to the 1.20.1 branch and making a release? It is indeed quite a simple patch. If you prefer, I can open a PR for it, I just can't publish it for you. 1.20.1 seems to be the most popular version before the Mod Loader schism.
(Also, as a side note, I noticed a few commits (15bf9fb6d75e5b2926f4ff3204e0133546f3f6a7 and https://github.com/ZsoltMolnarrr/BetterCombat/commit/538e2b0efa664eea8825dc85cc730563630ac2a4) related to networking that aren't in the 1.20.1 branch, should those be backported as well? I can try to cherry-pick them too).
Needed to update the Firstperson dependency, for that loom, and for that gradle 😅 . The only known issue that needs further resolving on Better Combats end is that the animation doesn't update fast enough during dynamic mode. So when swinging straight and then looking down with dynamic mode, the normal animation finishes before hiding, causing 2 swords.