Open LeVraiTheGO opened 1 year ago
Also your example left on SkUnity works half of the time and network variables don't work
EDIT: Even after downloading the latest version of zulfbungee, network variables don’t work
Hello! Currently working on fixing this. Will let you know when it's working.
This should be fixed in the latest pre-release.
Describe the bug When a player executes a function where or tries to return the size of all bungee players on a specified server. It sometimes crashes the server. (eg: size of all bungee players on "skyblock") (error below).
When we execute that it either returns the correct value or crash.
To reproduce
mainGUI(player)
using skript effect commands or by doing/test
.Script:
Expected behavior No crash, must open the gui and return the correct values of size of online players in the specified server.
Screenshots No screenshot but error in the message
Paper server information (in this order)
Proxy information (in this order)
Additional context Configs:
Proxy Config Default Zulfbungee Config
Hub Sub-server Config:
This chooses what communication method ZulfBungee uses.
pluginmessage requires no setup, but requires you to enter a connection name (see below).
socket requires more setup but allows for more flexible setups. (e.g. multiple proxy support in the future!)
Generally, if you don't know what this means, leave it as pluginmessage.
transport-type: "pluginmessage"
If your proxy cannot find the name of your server from its config, or if you want to define a custom one -
specify it here. This process is automatic if you are using sockets.
Make sure it matches the name that's defined in your proxy server software's config.
forced-connection-name: ""
This will toggle the display of detailed messages about what is going to the console.
When filing a bug report / checking for issues, this is extremely useful to know what exactly went wrong!
debug: false
- Socket Setup -
The IP of your proxy.
server-host: "hidden"
The IP this client will bind to.
This should usually be left as 0.0.0.0, or 127.0.0.1, but feel free to change this if you need to -
(i.e. you are on shared hosting / Pterodactyl)
client-host: "hidden"
The port which you defined in your proxy config.
server-port: 8000
The port which this client (this Spigot server) will bind to, so it can listen for the proxy.
client-port: 25572
If you don't mind what port it chooses to bind to (e.g. your proxy and client are both on the same machine)
you can set this to true.
choose-random-port: false
12:27:41 ERROR: --- DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH - git-Paper-388 (MC: 1.18.2) --- 12:27:41 ERROR: The server has not responded for 10 seconds! Creating thread dump
12:27:41 ERROR: Server thread dump (Look for plugins here before reporting to Paper!): 12:27:41 ERROR: Ticking entity: minecraft:player, entity class: net.minecraft.server.level.EntityPlayer 12:27:41 ERROR: Entity status: removed: false, valid: true, alive: true, is passenger: false 12:27:41 ERROR: Entity UUID: 112fc60e-6659-48a7-838f-91c9d91bce70 12:27:41 ERROR: Position: world: 'hub' at location (-46.96045412684652, 73.0, 76.08852684114609)
12:27:41 ERROR: Entity AABB: AABB[-47.26045413876745, 73.0, 75.78852682922516] -> -46.66045411492559, 74.79999995231628, 76.38852685306702: Total packets processed on the main thread for all players: 357
12:27:41 ERROR: Current Thread: Server thread 12:27:41 ERROR: PID: 22 | Suspended: false | Native: false | State: BLOCKED
12:27:41 ERROR: Skript.jar//ch.njol.skript.SkriptEventHandler$PriorityListener$$Lambda$5591/0x00007fbf85055bc0.execute(Unknown Source)
12:27:41 ERROR: net.minecraft.network.protocol.PlayerConnectionUtils$$Lambda$6558/0x00007fbf85496810.run(Unknown Source)
12:27:41 ERROR: net.minecraft.server.MinecraftServer$$Lambda$4085/0x00007fbf84850b00.run(Unknown Source)
12:27:41 ERROR: --- DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH ---