Closed Wasserwecken closed 1 year ago
Okay, it was my bad. I cannot mirror a rotation matrix withen given approach from the link. Flipping matrix in the way i did, actually mirrored the rotation BUT also converted into from right handed to left handed.
I've tried to convert numpy matrices to PyGLM. THey work until i tried to mirror them. The provided example shows that after converting the matrices to quaternion only works for certain matrices. But the mirrored matrix is valid too and should return the mirrored quaternion.
Did I do something wrong, or may is this a problem by glm? (How to mirror on an axis: https://gamedev.stackexchange.com/questions/149062/how-to-mirror-reflect-flip-a-4d-transformation-matrix)
Output:
The last line should be the same as the second last