Closed mzalaki00 closed 1 year ago
Hi there (:
I'm not exactly sure I understand the issue you are having.
The function get_events()
returns any changes in the controller state
compared to the last time you called get_events()
. Thus, if you want to
get continuous updates, you need to call the method as frequently as
required or you use the GamepadThread class.
i was looking for something like event.type == EVENT_STICK_Holded :) to know event.x and event.y every milisecond that gives Continuous flow of events but i find there is replacement --> your function get_thumb_values(state=get_state(0)) it solved my need. Thanks
Hi Thanks for your great work. when i use your lib for example elif event.type == EVENT_STICK_MOVED: if event.stick == RIGHT: print(event.x , event.y )
it seems the events are discrete not Continuous, i need to reported event.x and event.y very frequently when i hold STICK_MOVED any solution ??