Zylann / SnowfeetEngine

C++ game engine
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No idea how to run any of the modules. #1

Closed Encryption767 closed 9 years ago

Encryption767 commented 9 years ago

Source built without any problems which is nice. Running the engine is another thing though. The command window pops up with instructions on what to pass but when I do it just throws an error about not finding core mod ect. I there a directory structure to this program? Could you provide an example of what to do to run one of the mods?

Zylann commented 9 years ago

Maybe the "projects" directory is not well specified. If you run SnowfeetMain directly, the "-p" argument in the command line must be followed by the relative path to the "projects" directory. So from _bin/debug, a ".." must be added, the commandline should look like this: -p ../../projects -x samples/rendertest/rendertest.mod.json It depends on your working directory actually :)

Encryption767 commented 9 years ago

Thanks for the reply and that cleared things up for me. Runs great.

I was playing around in zcraft earlier and noticed you have a mod for Snowfeet called voxy. Is that a continuation of zcraft in this engine?

Zylann commented 9 years ago

Yes, I plan to move all my previous voxel work in that module. I already implemented a few ideas into it, but it's still very work-in-progress and has no sample yet. At the moment I'm focused on the TGUI module because it will be used a lot in the engine's official editor.

Encryption767 commented 9 years ago

That's good to hear. You plan on making a ToDo list for the TGUI module?

Zylann commented 9 years ago

I have a bunch of notes but they are not yet available on Github (and no website yet). Only //TODO in the code at the moment. So yes, I agree there should be a better overview of those tasks/roadmap, at least a .md file for modules :)