Zylann / godot_editor_debugger_plugin

A plugin to inspect the editor's scene tree itself, within the editor.
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Connect calls don't work in latest Godot #2

Open rcorre opened 4 years ago

rcorre commented 4 years ago

I think they're introducing something like first-class functions, and the current connect calls no longer work. Trying to load the plugin in godotengine/godot@f05b4fea33e84ea3322702d774d69926a41ba913 fails with:

SCRIPT ERROR: Invalid type in function 'connect' in base 'Control (dock.gd)'. Cannot convert argument 2 from Object to Callable.
rcorre commented 4 years ago

Blocked by https://github.com/godotengine/godot/issues/36444

Zylann commented 4 years ago

The plugin hasn't been ported to 4.0 yet.

Zylann commented 2 years ago

If you need this plugin in Godot 4 you can try the godot4 branch