Zylann / godot_editor_debugger_plugin

A plugin to inspect the editor's scene tree itself, within the editor.
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Is keyword fix #7

Closed nan0m closed 1 year ago

nan0m commented 1 year ago

The plugin was broken by a change in Godot 4 that the is keyword can only be used to check against pre-compiled classes. I therefore replaced the is keyword with "is_instance_of" method and the plugin is now functional again in 4.0.0 stable

Zylann commented 1 year ago

Thanks