Zylann / godot_heightmap_module

Heightmap module for Godot Engine 3.0 [NO LONGER_MAINTAINED]
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Geomorphing #2

Open Zylann opened 7 years ago

Zylann commented 7 years ago

It's possible to avoid LOD "popping" with geomorphing, as explained in this article: http://www.gamasutra.com/view/feature/192007/sponsored_the_world_of_just_cause_.php?print=1 GLES3 features should be enough to do this, instead of the stupid technique currently implemented in the progressive_lod branch

Zylann commented 6 years ago

Note: the CDLOD paper also handles geomorphing, however I've seen it working in Lumix Engine and it looked like the terrain was "wobbling" in the distance...