Open Zylann opened 7 years ago
It's possible to avoid LOD "popping" with geomorphing, as explained in this article: http://www.gamasutra.com/view/feature/192007/sponsored_the_world_of_just_cause_.php?print=1 GLES3 features should be enough to do this, instead of the stupid technique currently implemented in the progressive_lod branch
progressive_lod
Note: the CDLOD paper also handles geomorphing, however I've seen it working in Lumix Engine and it looked like the terrain was "wobbling" in the distance...
It's possible to avoid LOD "popping" with geomorphing, as explained in this article: http://www.gamasutra.com/view/feature/192007/sponsored_the_world_of_just_cause_.php?print=1 GLES3 features should be enough to do this, instead of the stupid technique currently implemented in the
progressive_lod
branch