Closed GammaGames closed 4 years ago
I have no idea what's going on here, GROUND_ALBEDO_BUMP
is correctly defined in HTerrain
. Did you actually update the plugin while Godot was open?
Does it work if you restart the editor?
I updated it through the in-engine addon installer, when I opened the scene again it looked like that. When I restart the editor it looks the same as it did, but I can remove the old terrain and it will work fine
@GammaGames I think Godot did not properly reload the scripts. Also I think the idea of "updating" by just downloading over from the assetlib tab is a very bad idea... the plugin should be turned off, entirely removed first and then re-added because files can have been moved, end up as dupes or confuse the running tool scripts. Maybe that should be something to propose to Godot.
Do they have a proper way to update addons? I was updating to 3.2 and I can just load the project like normal, so I didn't expect to need any special procedure. I'll close this then, since it's likely not an issue with the plugin. Thank you!
Do they have a proper way to update addons?
Not really, that was my point :) The way I described should be done manually at the moment.
After installing the addon in 3.2 I got the following errors:
My textures are empty:![image](https://user-images.githubusercontent.com/7832163/66885373-56f98400-ef91-11e9-8bd7-3d7e85e82bb6.png)
I am unsure what went wrong, I didn't lose anything important but I thought I should still report it, in case it's affecting other users