Open Zylann opened 6 years ago
both are Fixed in Godot 4.0
(though the conversation in the former linked issue is somewhat confusing)
The issue will remain in Godot 3. When the plugin is ported to Godot 4 maybe this issue can be tagged for Godot 3
When you load textures with the terrain texture editor, their color space is changing due to the fact they also get rendered in the GUI. This causes the terrain aspect to change badly. When they don't do that, they are displayed darker, which isn't good either.
How can I display textures in the GUI without interfering with the user's texture options?
Depends on https://github.com/godotengine/godot/issues/8155 Also https://github.com/godotengine/godot/issues/18941