Zylann / godot_heightmap_plugin

HeightMap terrain for Godot implemented in GDScript
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Brush speeds not consistent #165

Open TokisanGames opened 4 years ago

TokisanGames commented 4 years ago

Describe the bug The add/remove terrain is 2-5x faster than the smooth and smooth flatten brushes at the same opacity. The smooth flatten brush is 1.5-2x faster than the smooth brush. Painting like this is rather annoying. They should be consistent so I can switch between them and have the flow of my brush be about the same.

I would solve this by:

Environment Win64 3.2.1 htmap 9c31aa68cd4c1674e1e600461e6712df9005d6a2

TokisanGames commented 4 years ago

Also opacity for the color maps or painting textures is too strong. I have to move it down to 1-5 to blend. 10-99 is basically useless as it's the same as 100.

Zylann commented 4 years ago

This is mostly down to constant values I tuned empirically in the brush code. They need to be adjusted so they are more consistent.