Open timleg002 opened 2 years ago
This plugin expects you to paint the terrain with textures with a brush in the editor. No more, no less. There is no tool at the moment to fill the entire terrain with textures magically.
The closest you can get for this, is to do either of the following:
fragment()
functionSlope Limit
slider, which filters areas that will be painted based on slope angleThis is also duplicate of https://github.com/Zylann/godot_heightmap_plugin/issues/234
I was able to successfully make some terrain, but one thing that always keeps me from Godot is that I have never been able to proceed with texturing. I find it way too hard and I feel that tutorials just skip to the fully finished product - do I have to texture each part individually?