Zylann / godot_heightmap_plugin

HeightMap terrain for Godot implemented in GDScript
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Ragdolls jumping on Hterrain collision #351

Open Favkis opened 1 year ago

Favkis commented 1 year ago

Describe the bug Enabling ragdoll makes it jumpy when laying on HTerrain. Additional info is that generating collision mesh and using it fixes the issue, but it's a very large collision mesh, so using it is a bad idea cause its unoptimized unlike HTerrain's collision.

To Reproduce Steps to reproduce the behavior:

  1. Create character with ragdoll
  2. Enable ragdoll whe ncharacter is standing on HTerrain
  3. See error Linking a reproduction project may help. If you see any errors in the console, that may also help.

Expected behavior Ragdoll having same behaviour as on other collision shapes

Screenshots Video: ragdoll_problem.webm

Environment

MGilleronFJ commented 1 year ago

This probably has to do with the heightmap collider used by Godot, I dont think this plugin can help much with it. You should report this to Godot.