Describe the bug
Enabling ragdoll makes it jumpy when laying on HTerrain.
Additional info is that generating collision mesh and using it fixes the issue, but it's a very large collision mesh, so using it is a bad idea cause its unoptimized unlike HTerrain's collision.
To Reproduce
Steps to reproduce the behavior:
Create character with ragdoll
Enable ragdoll whe ncharacter is standing on HTerrain
See error
Linking a reproduction project may help.
If you see any errors in the console, that may also help.
Expected behavior
Ragdoll having same behaviour as on other collision shapes
Describe the bug Enabling ragdoll makes it jumpy when laying on HTerrain. Additional info is that generating collision mesh and using it fixes the issue, but it's a very large collision mesh, so using it is a bad idea cause its unoptimized unlike HTerrain's collision.
To Reproduce Steps to reproduce the behavior:
Expected behavior Ragdoll having same behaviour as on other collision shapes
Screenshots Video: ragdoll_problem.webm
Environment