Open rslonake opened 4 months ago
You can use functions on the HTerrainData
resource, which is available on the data
property of the terrain node.
There is get_height_at
and get_interpolated_height_at
.
They expect coordinates in local space though, and return the height in local space as well, so you may have to convert them back to world space if you scaled the map with map_scale
or the node's transform.
get_internal_transform()
may be used to convert between cell space and world space.
Alternatively, the terrain node has a cell_raycast
method to raycast the ground in world space, though it returns 2D coordinates in cells.
A regular physics raycast would also give you that.
See also https://github.com/Zylann/godot_heightmap_plugin/issues/300
Thank you.
Is it possible (via script) to determine the height parentheses y-coordinate given an x-coordinate and a z-coordinate?
In other words, if I provide an X and Z can I return the Y?