Open pgruenbacher opened 5 years ago
It apparently depends on multiple renderer features (such as tessellation shader), there isn't much I can do at plugin level, so these need to be added in Godot. This can't happen before the Vulkan renderer is integrated.
https://github.com/jdupuy/opengl-framework/tree/master/demo-isubd-terrain @Zylann seen this? It worked impressively well on my work-station and is public-domain.