Zylann / godot_heightmap_plugin

HeightMap terrain for Godot implemented in GDScript
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Gpu-driven tessellation suggestion. #65

Open pgruenbacher opened 5 years ago

pgruenbacher commented 5 years ago

https://github.com/jdupuy/opengl-framework/tree/master/demo-isubd-terrain @Zylann seen this? It worked impressively well on my work-station and is public-domain.

Zylann commented 5 years ago

It apparently depends on multiple renderer features (such as tessellation shader), there isn't much I can do at plugin level, so these need to be added in Godot. This can't happen before the Vulkan renderer is integrated.