Open Zylann opened 8 years ago
yep, this is pretty important for making a level which requires multiple terrains. Is the project still being developed?
I'm not working on it at the moment. Both because I have other projects in progress, and also because I feel a GDScript terrain plugin such as this one hits limitations too quickly due to the slowness of GDScript, and it also hits my motivation to improve it (while a C++ module would be perfect). Some things are still doable though.
The terrain node could inherit Spatial, making it more straightforward to find and transform in the scene. This must be profiled because there are lots of meshes under it.