I've been playing around with the terrain plugin a bit, but I can't get it to save the terrain I make between runs of Godot. I think (?) it's saving correctly, but on loading, I get the following error output:
Enter world
HTerrainCollider: terrain data not set yet
Enter tree
Transform changed
HTerrainCollider: terrain data not set yet
core/io/resource_format_binary.cpp:997 - Condition ' err != OK ' is true. returned: Ref<ResourceInteractiveLoader>()
Failed loading resource: res://Terrain/terrain_data.hterrain_data/height.res
Could not load res://Terrain/terrain_data.hterrain_data/height.res
core/io/image_loader.cpp:55 - Error opening file: res://Terrain/terrain_data.hterrain_data/normal.png
No loader found for resource: res://Terrain/terrain_data.hterrain_data/normal.png
core/io/image_loader.cpp:55 - Error opening file: res://Terrain/terrain_data.hterrain_data/splat.png
No loader found for resource: res://Terrain/terrain_data.hterrain_data/splat.png
core/io/image_loader.cpp:55 - Error opening file: res://Terrain/terrain_data.hterrain_data/color.png
No loader found for resource: res://Terrain/terrain_data.hterrain_data/color.png
core/io/image_loader.cpp:55 - Error opening file: res://Terrain/terrain_data.hterrain_data/global_albedo.png
No loader found for resource: res://Terrain/terrain_data.hterrain_data/global_albedo.png
Updating all vertical bounds... (0x0 chunks)
res://addons/zylann.hterrain/hterrain_data.gd:752 - Invalid get index '-1' (on base: 'Array').
Create grid for lod 0, 0x0
Creating terrain collider shape
res://addons/zylann.hterrain/hterrain_data.gd:304 - Assertion failed.
modules/bullet/shape_bullet.cpp:404 - Condition ' l_width <= 0 ' is true.
Resetting detail layers
Updating material params
res://addons/zylann.hterrain/hterrain_data.gd:474 - Assertion failed.
res://addons/zylann.hterrain/hterrain_data.gd:474 - Assertion failed.
res://addons/zylann.hterrain/hterrain_data.gd:474 - Assertion failed.
res://addons/zylann.hterrain/hterrain_data.gd:474 - Assertion failed.
And the terrain mesh fails to appear at all; in the inspector preview, the "data" attribute of the terrain object is a black square, and I have to clear the terrain data and create a new one in order to get the mesh to appear again.
Normally I'd try looking into this issue myself, but I'm afraid that I'm still very new to Godot (coming from Unity), so I don't really know how the system works yet. I'm on Debian Linux 9, if it helps.
I've been playing around with the terrain plugin a bit, but I can't get it to save the terrain I make between runs of Godot. I think (?) it's saving correctly, but on loading, I get the following error output:
And the terrain mesh fails to appear at all; in the inspector preview, the "data" attribute of the terrain object is a black square, and I have to clear the terrain data and create a new one in order to get the mesh to appear again.
Normally I'd try looking into this issue myself, but I'm afraid that I'm still very new to Godot (coming from Unity), so I don't really know how the system works yet. I'm on Debian Linux 9, if it helps.