Closed suptoasty closed 8 years ago
I thought I fixed this one earlier in development, but I still get it as well. It has no impact ingame, and reloading the scene should show the missing visuals. Looks like I didn't handled a specific case when resizing (because I don't recompute everything since it's very expensive).
"Looks like I didn't handled a specific case when resizing (because I don't recompute everything since it's very expensive)."
That is understandable. I'm fine with this artifact, but felt that you should know it's there.
The fix should be available on the assetlib, let me know if you still have the problem
Hey @Zylann, just letting you know I'm no longer having any problems after updating the plug-in. You're free to close this issue if you want.
When resizing a terrain from values higher than 16.......to values less than 16.....then higher than 16 again, part of the terrain disappears from the 3D editor until I use a brush.
Linux Mint 18, Godot Engine 2.1 Stable
Steps to reproduce:
Note:
This is a visual artifact only no errors occur. It may be related to my previous issue: https://github.com/Zylann/godot_terrain_plugin/issues/4 also happens if terrain size is set to 16 then 15 then 17
Screenshot: