Zylann / godot_terrain_plugin

3D Terrain plugin for Godot Engine [NO LONGER MAINTAINED]
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Resizing a Terrain visual artifact #6

Closed suptoasty closed 8 years ago

suptoasty commented 8 years ago

When resizing a terrain from values higher than 16.......to values less than 16.....then higher than 16 again, part of the terrain disappears from the 3D editor until I use a brush.

Linux Mint 18, Godot Engine 2.1 Stable

Steps to reproduce:

  1. set terrain size to 32
  2. set terrain size to a value less than 16
  3. set terrain size to a value greater than 16
  4. use brush on terrain

Note:
This is a visual artifact only no errors occur. It may be related to my previous issue: https://github.com/Zylann/godot_terrain_plugin/issues/4 also happens if terrain size is set to 16 then 15 then 17

Screenshot: screenshot at 2016-08-12 21-03-08

Zylann commented 8 years ago

I thought I fixed this one earlier in development, but I still get it as well. It has no impact ingame, and reloading the scene should show the missing visuals. Looks like I didn't handled a specific case when resizing (because I don't recompute everything since it's very expensive).

suptoasty commented 8 years ago

"Looks like I didn't handled a specific case when resizing (because I don't recompute everything since it's very expensive)."

That is understandable. I'm fine with this artifact, but felt that you should know it's there.

Zylann commented 8 years ago

The fix should be available on the assetlib, let me know if you still have the problem

suptoasty commented 8 years ago

Hey @Zylann, just letting you know I'm no longer having any problems after updating the plug-in. You're free to close this issue if you want.