Closed acs closed 4 years ago
Must be something I didnt check since I made terrains show up in editor. It's trying to generate blocks but by default there is no stream assigned so it calls on a null pointer.
In this case, in order to advance probably I can use the VoxelTerrain using a stream from a file. Right? Thanks for your quick response @Zylann and I will continue playing :) I will test the fix once it is available. My current knowledge of the code base is too limited to help directly in addressing the issue in the code. And I need also to recover my C++ skills acquired some years ago.
Just pushed a few commits to fix VoxelLodTerrain
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Cool! Testing them right now ... and it works for completing the tutorial: https://github.com/Zylann/godot_voxel/blob/master/doc/03_create-terrain.md#create-a-terrain-in-the-editor-voxellodterrain--3d-noise
Tested with Godot 3.2.2-stable tag,
Great! Time to dive into the documentation, the tutorials and at some point, into the code.
Thanks @Zylann . Closing the issue. If I find other issues I will open new issues.
Cheers!
Hi!
I have compiled Godot 3.2.2 with the voxel module included and when I try to add a VoxelLodTerrain to a Scene with Spatial as the root node, the godot engine core dump with a signal 11. The backtrace:
Don't hesitate to ask for more details if needed!