For VoxelLodTerrain - VoxelNode, whenever I set the Stream property (for example, a New VoxelStreamRegionFiles), I'm getting incredibly slow editor performance to the point of unusability. Deactivating "Run Stream In Editor" doesn't help. I assume this is due to the changes being made here to VoxelStream, and will clear up once they're completed?
Please open another issue for this, it's not related to instancing.
I found a design issue with this recently, and the reason is, when you set a stream, it will override LOD count back to 1, which means the whole terrain will start requesting voxels at super-high resolution over a massive range. This problem can be worked around by commenting out these lines:
In some cases it makes sense to override node settings if the assigned stream has specific format constraints, but in other cases settings must come from the node instead. I need to work out a proper design.
https://github.com/Zylann/godot_voxel/issues/223#issuecomment-774512244 16millionoctopodes:
https://github.com/Zylann/godot_voxel/issues/223#issuecomment-774517109 Zylann: