Closed rcorre closed 1 year ago
Wonders why this has to be coded in every single editor using the bottom panel container
Added in f81e64dd14f31eca6c31720f5ce4e656babd8964
I got distracted and made the editor undockable too
https://user-images.githubusercontent.com/1311555/182471557-3fdddc3e-0c05-4c32-a01a-3ef3c78467fb.mp4
Neat! I'm not sure if I'd ever want to undock it, but I can confirm the pinning works as expected in the latest version. Thanks!
Some builtin editors in Godot, like the AnimationPlayer editor, allow you to "pin" the editor so it is always visible, even if you select a different node. It would be nice if the Voxel Graph panel could be "pinned" in the same way. When working on a graph-based world, I often switch to different nodes (especially the instancer), and it is a bit of a pain to navigate back to the graph and get it open again.