Zylann / godot_voxel

Voxel module for Godot Engine
MIT License
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Add a way to pin the Voxel Graph Editor #414

Closed rcorre closed 1 year ago

rcorre commented 2 years ago

Some builtin editors in Godot, like the AnimationPlayer editor, allow you to "pin" the editor so it is always visible, even if you select a different node. It would be nice if the Voxel Graph panel could be "pinned" in the same way. When working on a graph-based world, I often switch to different nodes (especially the instancer), and it is a bit of a pain to navigate back to the graph and get it open again.

Zylann commented 2 years ago

Wonders why this has to be coded in every single editor using the bottom panel container

Zylann commented 2 years ago

Added in f81e64dd14f31eca6c31720f5ce4e656babd8964

Zylann commented 2 years ago

I got distracted and made the editor undockable too

https://user-images.githubusercontent.com/1311555/182471557-3fdddc3e-0c05-4c32-a01a-3ef3c78467fb.mp4

rcorre commented 2 years ago

Neat! I'm not sure if I'd ever want to undock it, but I can confirm the pinning works as expected in the latest version. Thanks!