Open rcorre opened 1 year ago
This is a known issue, Godot 4 and sub-inspectors dont provide a way to make this work. The only workaround is to edit the library so that it is not in a sub-inspector. I don't know if there is an issue tracking this problem in Godot's repo though.
Tracked here https://github.com/godotengine/godot/issues/54467
Since 90dbf9418ec3ca45c5c25878e225d76e38dc5639, "Update from scene" has moved to the item inspector itself, so it can work with sub-inspectors too. So this issue should be solved now. I also added a way to reference a scene directly rather that converting it in the editor. It will be converted to multimesh at runtime, but the benefits are that it will update if the scene changes (currently needs a re-generate or reopening of the scene, although if Godot caches the resource it might need an editor restart^^") an will not accidentally embed meshes or textures in the library resource.
Godot: 8cb51a642e7c34a73e7ed877ab46c041521205e5 Voxel: https://github.com/Zylann/godot_voxel/commit/6f75baebde5e3f4906caae8da0e454bb51ef6683
I clicked on the "Item 1" label, but
get_editor_interface()->get_inspector()->get_selected_path();
just returns "library" here:https://github.com/zylann/godot_voxel/blob/6f75baebde5e3f4906caae8da0e454bb51ef6683/editor/instance_library/voxel_instance_library_editor_plugin.cpp#L178-L180