Open qarmin opened 1 year ago
This happens in thirdparty code. In FastNoise2 you can provide settings as a base64 string. Apparently using an empty string (by not setting any) makes FastNoise2 do wrong things. In this specific case I can check if the string is empty before calling, but I don't know what FastNoise2 will do if the string is not empty but invalid.
Workaround in 11301e9e5705ed00a4ecb58e073fca9ee161fff0
crashes Godot with this backtrace