Open probedrone opened 1 year ago
That's up to you. You can do that stuff yourself with a script. This module doesn't do this out of the box.
Does the module even allow structure to be saved in a .json via scripts?
This module only deals with visuals. You'd have to code the save/load yourself (which is possible, I am using JSON in Godot myself)
This module doesn't know what a "structure" is. It only deals with voxel chunks. It's something specific to your game, which you have to do yourself, with functions of the engine in the JSON class. It's not the job of the module to do this.
Sorry for the necro-posting, I was just curious if there is a better way to handle voxel based structure generation than how it is done in the multipass and blocky_game examples and would allow for more customizability. If there is a different way to generate structure such as buildings, ruins, or such using voxels I'd be all ears.
Would it be possible to have structures be saved to something like .json files then pulled for when needed for generation?