Closed NatCracken closed 1 year ago
Are you sure you're using Godot 4.1.2
?
The name of that signal has been a problem in the development of Godot 4.2:
But in 4.1.x it should be using delete_nodes_request
, which is the right signal.
Your console screenshot is showing 4.2. The name of the signal has been later renamed back to what it was, so the workaround just needs to be removed.
That'll do it. It seems my automation stuff has been grabbing the wrong version of Godot for a while now, but only now did it actually break anything
Describe the bug Pressing delete with generator nodes selected doesn't do anything, Node isn't deleted and no errors in console. Upon startup the error message
In Object of type 'GraphEdit': Attempt to connect nonexistent signal 'close_nodes_request' to callable 'VoxelGraphEditor::_on_graph_edit_delete_nodes_request'.
is printed which I assume to be related. This error occurred after rebuilding to updated versions yesterday.To Reproduce Steps to reproduce the behavior:
Expected behavior no error on startup, being able to delete generator nodes
Screenshots console on startup https://imgur.com/a/E45JdGx
Environment Windows 10 Home RTX 3060 4.1.2 dev mono godot 214405350f3893bb6960c5200ec6f683dd10b41d voxel e495b76d577c11acb35a75ec4322d196d34d0d58