Closed Elandig closed 11 months ago
For now you can obtain results of SpotNoise in a 3D grid by generating a VoxelBuffer from a VoxelGeneratorGraph inside your script generator. An alternative to SpotNoise is cellular noise in FastNoiseLite (slower) or hashing chunk coordinates, which is what SpotNoise actually does, it's a very simple algorithm: https://github.com/Zylann/godot_voxel/blob/c791460981052e8a0e80a305a03525d49df906c8/util/noise/spot_noise.h#L73
Thanks, that's exactly what I'm doing.
Exposed in e3d4abee2e7bd3731869a1d4872e494cf560031b
Thanks!
Is your feature request related to a problem? Please describe. After some prototyping, I switched from from graph to script generator and realized that there's no spots noise. It would be nice if it was exposed.
Describe the solution you'd like Expose spot noise
Describe alternatives you've considered N/A
Additional context N/A