Is your feature request related to a problem? Please describe.
I want to make a water landscape, with caves, etc., with pre-prepared locations, like in the game Subnautica, but it’s not possible to do this in the editor?
Describe the solution you'd like
Develop a simple plugin for editing voxels in the editor and saving the resource for loading it in the game
Describe alternatives you've considered
Write a plugin on Godot itself using GDScript?
Is your feature request related to a problem? Please describe. I want to make a water landscape, with caves, etc., with pre-prepared locations, like in the game Subnautica, but it’s not possible to do this in the editor?
Describe the solution you'd like Develop a simple plugin for editing voxels in the editor and saving the resource for loading it in the game
Describe alternatives you've considered Write a plugin on Godot itself using GDScript?