Zylann / godot_voxel

Voxel module for Godot Engine
MIT License
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Godot crashes when trying to add any element to the VoxelBlockyTypeLibrary #663

Closed kubaxius closed 5 months ago

kubaxius commented 5 months ago

Describe the bug

As the title says, Godot crashes when I try to add any element to the VoxelBlockyTypeLibrary. This happens both when using the "Add Element" button, and when trying to increase the size of the array. At first, I thought it was an error with my custom build, but the same happens when using the newest build from GitHub, even on a completely new project.

To Reproduce

  1. Create VoxelBlockyTypeLibrary
  2. Open it in the editor
  3. Click on the Types field
  4. Try to expand the Types Array either by adding element with the button, or typing new number in the "size" field
  5. Godot crashes

Environment

Backtrace This is the error that I get when using Godot with --verbose argument (pastebin is down at the moment): BACKTRACE.txt

Zylann commented 5 months ago

Should be fixed in f7b9af9c02124fb9eafe0ccfe4713530fee81b1b

kubaxius commented 5 months ago

Yep, now everything works :)