As the title says, Godot crashes when I try to add any element to the VoxelBlockyTypeLibrary. This happens both when using the "Add Element" button, and when trying to increase the size of the array. At first, I thought it was an error with my custom build, but the same happens when using the newest build from GitHub, even on a completely new project.
To Reproduce
Create VoxelBlockyTypeLibrary
Open it in the editor
Click on the Types field
Try to expand the Types Array either by adding element with the button, or typing new number in the "size" field
Describe the bug
As the title says, Godot crashes when I try to add any element to the VoxelBlockyTypeLibrary. This happens both when using the "Add Element" button, and when trying to increase the size of the array. At first, I thought it was an error with my custom build, but the same happens when using the newest build from GitHub, even on a completely new project.
To Reproduce
Environment
Backtrace This is the error that I get when using Godot with --verbose argument (pastebin is down at the moment): BACKTRACE.txt