Closed Eerrikki closed 5 months ago
Similar to https://github.com/Zylann/godot_voxel/issues/637
In general, if you have issues adding extensions it's very likely not because of the voxel module. It's either because of Godot's extension system itself, or the version of the extension you're trying to use.
In the present case, I would suspect this is because the extension you're trying to use was not compiled to use double-precision (which might sound counter-intuitive for a feature that might not make use of it, but that's how things work). It really sucks that Godot crashes at you when doing that, but there is nothing I can do unfortunately. You may have to try a build of the extension using doubles. If 2shady4u isn't providing it, then you may ask them to provide it, or compile it yourself.
Describe the bug When i download 2shady4u's SQLite GDExtension, the godot.windows.editor.double.x86_64.exe.zip crash. If i try to reopen, it crash. If i download it with godot.windows.editor.x86_64.exe.zip, it works, so the issue is only with the double build.
To Reproduce Steps to reproduce the behavior:
Expected behavior I would expect it to work just as it does in the single precision build
Environment