Zylann / godot_voxel

Voxel module for Godot Engine
MIT License
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How can I use the support for VoxelMesherBlocky with VoxelLodTerrain in the new version? #702

Open wuxinfashi687 opened 6 days ago

wuxinfashi687 commented 6 days ago

In the update log for version 1.3, it says: "VoxelMesherBlocky can be used with VoxelLodTerrain. Basic support: meshes scale with LOD and LOD>1 chunks have extra geometry to reduce cracks between LODs." How should I proceed? Are there any examples or brief steps I can follow?

MGilleronFJ commented 6 days ago

It's the same as with VoxelTerrain. You assign the mesher in the mesher property of the terrain, setup its library, and use a generator that outputs blocky voxels in the TYPE channel. However it currently doesn't support multiple materials, this is something pending to be implemented.