Open wuxinfashi687 opened 6 days ago
It's the same as with VoxelTerrain. You assign the mesher in the mesher
property of the terrain, setup its library, and use a generator that outputs blocky voxels in the TYPE channel.
However it currently doesn't support multiple materials, this is something pending to be implemented.
In the update log for version 1.3, it says: "VoxelMesherBlocky can be used with VoxelLodTerrain. Basic support: meshes scale with LOD and LOD>1 chunks have extra geometry to reduce cracks between LODs." How should I proceed? Are there any examples or brief steps I can follow?