Zyllos / tts_ftc_base_lua_scripts

FTC Map Base Lua Scripts
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Flickering map (mat_url_debug) #41

Open wvdb9241 opened 3 years ago

wvdb9241 commented 3 years ago

Good day all! I just recently started figuring out how to play 40k in TTS and it could be that I'm doing something wrong, but when I additive load some of the incursion maps into the table, I get the white flickering under it. This happens to about half of them. Example: The Chaos Ruin map has this flickering, but the Forest Ruin map works fine.

When it does the flickering, while hovering over the map it says: mat_url_debug.

Zyllos commented 3 years ago

I apologize for the very late reply. All the individuals who work on this has really been doing so many other things and been busy in life to really look at these. But, I did get a chance to look closer at this.

When I loaded the Chaos Ruins map, additively, I receive no flickering. But, to answer your question, the mat_url_debug is the name of the mat object below where the map spawns. I would venture to say this is because the map was pushed lower than actually where it needs to be and allowing it to display. But, I had no such problems.

Just a question, are you certain your using the latest version, v2.34?

wvdb9241 commented 3 years ago

Hi,

no problem, I'm able to work around it. I downloaded the zip from the main page and used to compiler to create a new JSON file. So I think I have the latest version. I did somehow manage to delete the matObjSurface and then the problem is gone as that's what is appearing through the actual mat. Can I manually set the map to a higher level? I'm pretty new to TTS so I don't know. But if the issue is not reproducable on your end, then it might just be my client or something else that went wrong on my end. Just to be thorough I added a screenshot, showing what I see on my end.

kind regards map problem