It would be nice if the game auto-detected the current system locale of the Android device on first run, and if a compatible translation was found it would use that instead of English. It should be possible with a JNI Java function in CataclysmDDA.java called from the C++ side, that returns the ISO language using Android's Locale.getDefault().toString().
It would be nice if the game auto-detected the current system locale of the Android device on first run, and if a compatible translation was found it would use that instead of English. It should be possible with a JNI Java function in CataclysmDDA.java called from the C++ side, that returns the ISO language using Android's
Locale.getDefault().toString()
.