Closed cycript closed 3 months ago
Camera Position and Angles (not ClientViewAngles) are contiguous. (Vec3,Vec3) Struct that I use:
typedef struct EngineCamera { Vector3 Position; Vector3 Rotation; };
I've reduced this PR to only touch output->offsets files.
Camera Position and Angles (not ClientViewAngles) are contiguous. (Vec3,Vec3) Struct that I use:
I've reduced this PR to only touch output->offsets files.