When trying to read the viewmatrix for my project, before, it read perfectly, so i went on to see if the adress was wrong.
I found 2 of them which could be the potential ViewMatrix Offset.
I first found the one that a2x dumper automatically dumped. which is:
client.dll+1A1FDB0
when i went to confirm if the values were correct i took a look and found this:
as you can see in the image the matrix is missing a number, when moving my camera the 16 values should change.
Also the value which is below the one that doesnt change shouldn't change only by increment or decrements of 0.01 .2 , etc...
And when doing a manual scan to find the offset, i found a very convicing one which didn't work for me, (maybe the viewmatrix is read differently now?) but i found the offset:
client.dll + 1A204E0
As you can see, now it looks more like a 4x4 matrix because all 16 values move.
a2x if i am dumb and do not know how to read the viewmatrix offset because im rusty af please let me know how its read.
When trying to read the viewmatrix for my project, before, it read perfectly, so i went on to see if the adress was wrong. I found 2 of them which could be the potential ViewMatrix Offset.
I first found the one that a2x dumper automatically dumped. which is: client.dll+1A1FDB0 when i went to confirm if the values were correct i took a look and found this:
as you can see in the image the matrix is missing a number, when moving my camera the 16 values should change.
Also the value which is below the one that doesnt change shouldn't change only by increment or decrements of 0.01 .2 , etc...
And when doing a manual scan to find the offset, i found a very convicing one which didn't work for me, (maybe the viewmatrix is read differently now?) but i found the offset:
client.dll + 1A204E0
As you can see, now it looks more like a 4x4 matrix because all 16 values move.
a2x if i am dumb and do not know how to read the viewmatrix offset because im rusty af please let me know how its read.