I'm trying to use windfield with STI's "box2d" and since windfield can return a box2d_world
I tried doing something like map:box2d_init(world.box2d_world).
Sadly, this produces errors with colliders. Is there any way to interface windfield with STI? And if so, an example would be very appreciated.
I'm trying to use windfield with STI's "box2d" and since windfield can return a
box2d_world
I tried doing something likemap:box2d_init(world.box2d_world)
. Sadly, this produces errors with colliders. Is there any way to interface windfield with STI? And if so, an example would be very appreciated.