Open a3626a opened 6 years ago
It would be nice babies' abilities(attributes) are gradually improved while growing.
In theory, this requires an attribute modifier which decides its modification from EntityAgeable (or CapabilityAgeable, later). However this is impossible (or really hard) using current implementation(vanilla or forge) of attribute modifier. Alternative solution is changing attribute modifier on several stages.
Implement this after https://github.com/a3626a/HungryAnimals/issues/32, it is more clear.
Attributes of animals should be different from their parents.